Metaverse in Education Market Research Report: By Application (Virtual Classrooms, Augmented Reality Learning, Gamified Learning), By Education Level (K-12, Higher Education, Vocational Training), By User Type (Students, Educators, Institutions), By Technology (Virtual Reality, Augmented Reality, Mixed Reality) and By Regional (North America, Europe, South America, Asia Pacific, Middle East and Africa) - Forecast to 2035
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