Market Research Future (MRFR) has published a cooked research report on the “Global Gaming Accessories Market”.
The Gaming Accessories market is estimated to register a CAGR of 15% during the forecast period of 2024 to 2032.
MRFR recognizes the following companies as the key players in the global Gaming Accessories market— Alienware (Dell), Logitech, Razer, Corsair, Turtle Beach, HyperX (HP), Mad Catz¸ Cooler Master, Sennheiser, Anker Innovations, Reddragon, SADES Technological Corporation¸ Plantronics, Nintendo, SteelSeries, and Sony Corporation, among others.
Gaming Accessories Market Highlights
The global Gaming Accessories market is accounted for to register a CAGR of 15% during the forecast period and is estimated to reach USD 24,258.02 million by 2032.
A virtual reality experience involves a realistic and immersive simulation of a three-dimensional environment. Virtual Reality gained traction in every sphere as digitalization expanded. Business profits can be maximized, and customer experience can be drastically enhanced through virtual reality. The gaming industry has also benefited from VR, as it has become more immersive with this technology. There is the most successful implementer of cutting-edge VR gaming in the market. Several large game development companies have jumped on the VR movement to transform the user experience. A great deal of innovation is taking place in the game industry. A significant part of the gaming industry has been played by Virtual Reality games in recent years. A new twist has been added to the gaming industry with virtual reality.
Over time, more and more developers became interested in VR games. It changed the picture of the games by creating new VR content or changing existing content. It has led to more businesses developing interesting solutions that attract more new players. VR is helping vendors to overcome tedious challenges in the industry while introducing VR game products. With the help of this new disruptive technology, the VR gaming space is increasing business value. Gamers are becoming more and more interested in virtual reality gadgets. Additionally, users and players are becoming increasingly aware of VR. With the release of the VR headset on the market, a massive change and revolution began in the gaming industry.
As a result, VR games have become more demanding. People enjoy experiencing 3D creatures in a computer-generated virtual environment using a VR headset like the Oculus Rift. There are many benefits of using VR in gaming, such as: providing players with exciting virtual objects, bringing players into the game in real-time, providing cutting-edge capabilities that enrich the game as well as boosting attraction and retention among gamers, looking more appealing and engaging for all gamers, providing a very immersive gaming experience, and many more. In the game industry, VR devices are equipped with interactive hardware and software. Movement of the body can be used to control or experience VR games. In this way, the user can move around the artificial world with a virtual reality headset.
Browse In-depth Details [Table of Content, List of Figures, List of Tables] of Gaming Accessories Market Research Report
Segment Analysis
The global Gaming Accessories market has been segmented based on Product, Device Type, Distribution Channel, End User.
Based on product, the global gaming accessories market segmented into Gamepads/ Joysticks/ Controllers, Gaming Keyboards, Gaming Mouse, Headsets, Surfaces, Virtual Reality (VR) Devices, Cooling Fans, Web Camera, and Others. Gamepads/ Joysticks/ Controllers would be the majority shareholder in 2022, contributing around 26.14 % to the market revenue. Gamepad has become the common and preferred input device for digital games. The Atari 7800 was the first game console to introduce a gamepad, but the gamepad reached its full potential with the Nintendo Entertainment System (NES).
Based on device type, the global gaming accessories market has segmented into Device Type into PC (Desktop and Laptop), Smartphones, and Gaming Consoles. The smartphone is expected to grow at a highest CAGR during the forecast period.
Based on distribution channel, the global gaming accessories market is segmented into online and offline. Offline held the majority share in 2022. Offline stores typically display gaming peripherals from many companies together, providing buyers with a diverse selection of possibilities. It also allows customers to see the goods before purchasing them.
Based on end use, the global Gaming Accessories Market has been segmented into casual gaming and professional gaming. Casual gaming held the majority share in 2022. Casual gamers, the backbone of the gaming community, view their gaming experiences from a completely different perspective. These people frequently seek relaxation and enjoyment, and their gaming habits reflect that. Casual gamers often play for shorter periods of time, making games with basic controls and straightforward gameplay more enticing.
Regional Analysis
By Region, the study provides market insights into North America, Europe, Asia-Pacific, Middle East and Africa and South America. The North America Gaming Accessories market witnessing substantial growth due to customer preferences for high-quality gaming accessories, the advent of eSports and VR gaming, and the presence of large customer base and gaming culture, as well as underlying macroeconomic factors such as increasing disposable income and advancements in technology.
The Europe Gaming Accessories market is a rapidly growing industry. European consumers have expressed a significant preference for high-quality gaming accessories that provide an immersive gaming experience. They are especially interested in gaming accessories that offer an improved gaming experience, quick processing speeds, and realistic sound effects. Furthermore, European gamers prioritize durability and dependability since they expect their gaming devices to last for a long period without any technical troubles.
Asia-Pacific is likely to be the largest contributor to the Gaming Accessories Market. This includes the China, Japan, India, South Korea, and rest of Asia-Pacific. The Asia-Pacific region is witnessing growth due to availability of competitively priced smartphones, which has increased year after year over the last five years, the adoption of high-speed 4G internet, and the world's lowest data tariffs. Mobile gaming accounted for the largest percentage of the global gaming market.
Key Findings of the Study
- The global Gaming Accessories market is expected to reach USD 24,258.02 million by 2032, at a CAGR of 15% during the forecast period.
- The North America region accounted for the fastest-growing global market.
- Based on Device Type, the PC (Desktop and Laptop) category was attributed to holding the largest market in 2022.
- Alienware (Dell), Logitech, Razer, Corsair, Turtle Beach, HyperX (HP), Mad Catz¸ Cooler Master, Sennheiser, Anker Innovations, Reddragon, SADES Technological Corporation¸ Plantronics, Nintendo, SteelSeries, and Sony Corporation, among others are some of the players in the market.
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Companies Covered | 15 |
Pages | 111 |
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