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Canada E-sports Market Research Report By Revenue Stream (Sponsorship, Media Rights, Merchandise and Tickets, Publisher Fees, Digital Platforms, Streaming) and By Genres (Player vs. player (PVP), First Person Shooter, Sports Games, Real-Time Strategy, Multiplayer Online Battle Arena, Fighting)- Forecast to 2035


ID: MRFR/ICT/44868-HCR | 200 Pages | Author: Garvit Vyas| April 2025

Canada E-sports Market Overview


As per MRFR analysis, the Canada E-sports Market Size was estimated at 78.71 (USD Million) in 2023.The Canada E-sportsMarket is expected to grow from 95.17(USD Million) in 2024 to 505.91 (USD Million) by 2035. The Canada E-sports Market CAGR (growth rate) is expected to be around 16.402% during the forecast period (2025 - 2035)


Key Canada E-sports Market Trends Highlighted


Due in major part to the growing appeal of competitive gaming among both adults and children, the Canadian e-sports market is seeing a noticeable change in participation. The popularity of mobile gaming, which has opened up E-sports to a wider audience, is a major factor in this expansion.


This trend is supported by the growing availability of high-speed internet in both urban and rural locations, which enables players to connect and compete without any obstacles. Furthermore, Canadian teams and players are becoming more well-known internationally, which promotes pride in the country and community support for regional gaming leagues and tournaments.


E-sports programs at Canadian universities and colleges are becoming more popular, according to recent trends. Academic pathways that correspond with job options in this industry are being created by educational institutions as they recognize the potential of e-sports for fostering teamwork and strategic thinking abilities.


Opportunities that might be investigated are also highlighted by the support given by different provincial governments for digital innovation, particularly in collaborations with regional sponsors and content producers to improve the E-sports ecosystem as a whole.


Additionally, the e-sports scene is changing and becoming more appealing to all demographics as a result of the growing emphasis on diversity and inclusion within the community. Efforts to promote female visibility and participation are becoming more popular, correcting historical injustices and fostering interaction among various groups.


Brands have a clear chance to interact with Canadian gamers in an authentic way as the industry develops, capitalizing on their passions and creating a feeling of community within the e-sports community. All things considered, these patterns highlight how dynamic and quickly changing the Canadian e-sports market is, mirroring the region's larger cultural and technical changes.


Canada E-Sports Market size


Source: Primary Research, Secondary Research, MRFR Database and Analyst Review


Canada E-sports Market Drivers


Growing Popularity of Competitive Gaming


The Canada E-sports Market is experiencing a significant boost due to the increasing popularity of competitive gaming among a diverse demographic. Recent surveys show that over 60% of Canadians aged 18 to 34 identify as gamers, and among them, a notable percentage regularly engages in E-sports competitions.


Organizations like the Canadian Gaming Association have noted a substantial rise in E-sports viewership, estimating that upwards of 15 million Canadians watched E-sports events in 2022. This engagement not only reflects a growing interest but also a willingness to participate in E-sports, thereby attracting sponsorship and investment.


Furthermore, initiatives by provincial governments promoting digital technologies and innovation in the gaming sector bolster this trend, suggesting a sustainable growth trajectory for the Canada E-sports Market.


Investment in Infrastructure and Events


Investment in E-sports infrastructure, including arenas and event hosting, is another key driver of growth in the Canada E-sports Market. Cities like Toronto and Vancouver are becoming hotspots for E-sports events, with venues such as the Toronto E-sports Arena boosting local economies and attracting international events.


Reports indicate that the E-sports Awards generated over CAD 1 million in revenue through local events in 2022, showcasing the financial potential of hosting competitive gaming. The collaboration between government bodies and private organizations to enhance facilities and support events has created a cohesive environment for the E-sports ecosystem, contributing to its steady growth.


Increased Sponsorship and Brand Participation


Sponsorship and brand participation play a crucial role in the expansion of the Canada E-sports Market. Major brands like Red Bull, Coca-Cola, and even telecommunications giants such as Bell Canada have invested heavily in sponsoring E-sports teams and events.


Research indicates that sponsorship revenue in the E-sports sector is expected to exceed CAD 150 million by 2025, demonstrating a significant inflow of funding that bolsters the financial stability of E-sports organizations. This increased investment not only enhances the production quality of events but also draws more viewers and participants, thus contributing to the sector’s overall growth.


Canada E-sports Market Segment Insights


E-sports Market Revenue Stream Insights


The Canada E-sports Market revenue is characterized by a diverse array of revenue streams that contribute to its expanding growth trajectory. One of the primary segments is Sponsorship, which plays a pivotal role in the financial ecosystem of E-sports, drawing partnerships from various prominent brands looking to connect with a youthful, engaged audience.


Media Rights has emerged as another significant revenue generator, with increasing interest from broadcasters and digital platforms aiming to capture the vibrant action and competitive spirit inherent in E-sports events.


Merchandise and Tickets also contribute considerably, as fans tend to invest in apparel and event access, underscoring their loyalty and support for players and teams. Another key segment is Publisher Fees, which represent the economic model where game publishers monetize their titles through tournaments and organized competitions.


Digital Platforms have gained strong traction, with streaming services attracting millions of viewers, enabling revenue generation through advertisements, subscriptions, and viewer donations.Lastly, the Streaming segment itself holds significant importance, as popular platforms facilitate interactions between gamers and communities, creating additional monetization opportunities through subscriptions and sponsorships.


Overall, the intricacies of these revenue generation channels illustrate the dynamic ecosystem of the Canada E-sports Market, revealing both growth opportunities and challenges as competition intensifies across these diverse streams.


Canada E-Sports Market Segment


Source: Primary Research, Secondary Research, MRFR Database and Analyst Review


E-sports Market Genres Insights


The Canada E-sports Market has witnessed considerable growth in recent years, particularly within the genres segment, which plays a crucial role in engaging players and audiences alike. The diversity in genres such as Player vs Player (PVP), First Person Shooter, Sports Games, Real-Time Strategy, Multiplayer Online Battle Arena, and Fighting games fuels this market.


PVP games foster competitive environments, driving community engagement and player skill development. First Person Shooter titles continue to attract avid gamers by offering immersive experiences and strategic gameplay, while Sports Games appeal not only to gamers but also to sports enthusiasts, making them a significant contributor to market dynamics.


Real-time strategy games highlight strategic thinking and decision-making, appealing to a dedicated player base, whereas Multiplayer Online Battle Arena games have emerged as a dominant genre, boasting large-scale tournaments and viewership.


Lastly, Fighting games draw attention for their fast-paced action and deep-seated community, solidifying their position within the wider landscape of the Canada E-sports Market. The significant interest in these genres highlights opportunities for growth in tournaments, sponsorships, and overall revenue generation, signaling a vibrant future for Canada's E-sports industry.


Canada E-sports Market Key Players and Competitive Insights


The Canada E-sports Market has witnessed substantial growth in recent years, driven by an ever-increasing interest in competitive gaming among a diverse range of demographics. This market is characterized by its dynamic environment, with various stakeholders, including game developers, teams, sponsors, and streaming platforms vying for dominance.The landscape continues to evolve as tournaments and leagues gain popularity, attracting significant viewership and participation. Market insights reveal that Canada is home to an enthusiastic E-sports community, supported by substantial investment and a variety of competitive titles that contribute to a robust ecosystem.


In the context of Canada's E-sports landscape, Fanatic stands out due to its strong brand presence and innovative approach to team management and player engagement. Fanatic's strengths in the Canadian market are reflected in their strategic partnerships with local technology and gaming companies, allowing them to connect with fans through unique experiences and events.


Their focus on community building sets them apart, as they actively engage with fans through social media and live events, creating a loyal following. Fanatic's operational excellence and commitment to fostering talent within the region further solidify their position, making them a formidable competitor in the Canadian E-sports scene.


Team Liquid has also emerged as a vital player in the Canada E-sports Market, showcasing a diverse portfolio of competitive teams across various game titles such as fighting, first-person shooters, and real-time strategy games. Team Liquid maintains a strong brand presence, bolstered by successful engagements with sponsors and a focus on high-performance gaming.


Additionally, their investment in player development and mental wellness reflects their commitment to long-term success in the industry. Strategic mergers and acquisitions have helped Team Liquid expand its influence, integrating new talents and resources to strengthen its foothold in Canada.


Their well-rounded approach to business, community involvement, and dedication to competition continue to enhance their position in the Canadian E-sports ecosystem, driving growth and fostering a competitive spirit among fans and players alike.


Key Companies in the Canada E-sports Market Include



  • Fanatic

  • Team Liquid

  • Riot Games

  • Immortals Gaming Club

  • ESL Gaming

  • Valve Corporation

  • Psyonix

  • DreamHack

  • G2 E-sports

  • Cloud9

  • NRG E-sports

  • Activision Blizzard

  • Overactive Media

  • TSM

  • Epic Games


Canada E-sportsMarket Developments


The Canada E-sports Market continues to experience dynamic growth, with significant developments in recent months. Notably, in January 2023, Overactive Media announced its plans to build a new E-sports arena in Toronto, which aims to become a central hub for both gaming events and the community. This initiative is anticipated to enhance audience engagement and local economic development.Furthermore, in March 2023, ESL Gaming expanded its operations in Canada, introducing more tournaments and increasing opportunities for Canadian teams, including Fanatic and Team Liquid, to compete at higher levels.


Additionally, Riot Games has been working closely with Canadian regulators to enhance its governance in tournament structuring, which highlights the ongoing commitment to responsible gaming practices. The market valuation continues to rise, with companies like NRG E-sports and Cloud9 securing more significant sponsorship deals and partnerships, reflecting a healthy competitive landscape.In terms of mergers, there have been discussions concerning potential collaborations among major players, although none have been finalized recently. The influx of investments and partnerships signals a robust trajectory for the Canadian E-sports sector, fostering growth and innovation.


Canada E-sports Market Segmentation Insights



  • E-sports Market Revenue Stream Outlook

    • Sponsorship

    • Media Rights

    • Merchandise and Tickets

    • Publisher Fees

    • Digital Platforms

    • Streaming



  • E-sports Market Genres Outlook

    • Player VS Player (PVP)

    • First Person Shooter

    • Sports Games

    • Real-Time Strategy

    • Multiplayer Online Battle Arena

    • Fighting



Report Attribute/Metric Source: Details
MARKET SIZE 2018 78.71(USD Million)
MARKET SIZE 2024 95.17(USD Million)
MARKET SIZE 2035 505.91(USD Million)
COMPOUND ANNUAL GROWTH RATE (CAGR) 16.402% (2025 - 2035)
REPORT COVERAGE Revenue Forecast, Competitive Landscape, Growth Factors, and Trends
BASE YEAR 2024
MARKET FORECAST PERIOD 2025 - 2035
HISTORICAL DATA 2019 - 2024
MARKET FORECAST UNITS USD Million
KEY COMPANIES PROFILED Fanatic, Team Liquid, Riot Games, Immortals Gaming Club, ESL Gaming, Valve Corporation, Psyonix, DreamHack, G2 Esports, Cloud9, NRG Esports, Activision Blizzard, Overactive Media, TSM, Epic Games
SEGMENTS COVERED Revenue Stream, Genres
KEY MARKET OPPORTUNITIES Youth engagement programs, Sponsorships and brand partnerships, Game development collaborations, Streaming platform growth, Event and tournament expansion
KEY MARKET DYNAMICS growing youth engagement , increasing sponsorship opportunities , rise in streaming platforms , diverse game genres , expanding competitive events
COUNTRIES COVERED Canada


Frequently Asked Questions (FAQ) :

The projected market size of the Canada Esports Market in 2024 is estimated to be valued at 95.17 million USD.

By 2035, the Canada Esports Market is expected to be valued at 505.91 million USD.

The expected CAGR for the Canada Esports Market from 2025 to 2035 is 16.402 percent.

In 2035, the sponsorship revenue stream is expected to reach 150.0 million USD, being the highest in the market.

The media rights revenue is projected to be valued at 125.0 million USD in 2035.

Key players in the Canada Esports Market include organizations such as Fanatic, Team Liquid, Riot Games, and ESL Gaming.

In 2024, the merchandise and tickets revenue stream is valued at 20.0 million USD.

Challenges that could affect the growth of the Canada Esports Market include intense competition among key players and the need for constant innovation.

The projected revenue from digital platforms in the Canada Esports Market for 2035 is expected to reach 80.91 million USD.

The publisher fees segment is expected to grow to a value of 50.0 million USD by 2035.

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