The gaming market is a fast-changing field. Many things affect it in different ways. The main reason is improvements in technology. As things like computers and game programs get better, the way we play games becomes more fun and complex. The arrival of strong game consoles, fast PCs and virtual reality (VR) setups has changed how games are made and played. This is making new chances for makers to create them while also bringing more people in their audience.
What people like and who they are also have a big impact on the gaming market. In recent years, the gaming business has seen a big change with mobile games getting more popular. The use of smartphones has made more people play games, including those who might not have been considered as players before. The move to mobile games has created a wide variety of them that appeal to different people's likes and dislikes. This makes the market even bigger. Also, as online multiplayer gaming becomes more important it creates a feeling of community and social interaction among gamers. This trend has not only made multiplayer games popular but also created esports, changing gaming into a sports people watch.
Esports games bring in big crowds, both online and off-the-internet. This makes money for the business through ads, backing from companies that have sponsored them and selling special goods. Money matters also have a big effect on the gaming market. People are making more money, and they're ready to spend it on things related to games. The free-to-play model, where games are given away for nothing with extra things you can buy in the game.
This way of making money has brought a lot to developers because people like buying stuff inside these free games. Also, services like Xbox Game Pass and PlayStation Now let people play lots of games for a low monthly fee. This saves them money compared to buying single games the old way.
Report Attribute/Metric | Details |
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Growth Rate | 13.19% (2024-2032) |
Gaming Market size was valued at USD 185.3 Billion in 2022. The Gaming market industry is projected to grow from USD 209.7 Billion in 2023 to USD 565.1 Billion by 2032, exhibiting a compound annual growth rate (CAGR) of 13.19% during the forecast period (2024 - 2032).
Software and hardware innovation, as well as the easy availability and accessibility to games on the Internet and the expanding use of internet services around the world, are all technological advancements, are the key market drivers enhancing the market growth.
Figure 1: Gaming Market Size, 2023-2032 (USD Billion)
Source: Secondary Research, Primary Research, MRFR Database and Analyst Review
The ability of 5G devices to support a large number of devices at once will boost the number of gamers and enable game developers to offer an improved gaming experience in the online gaming sector. The popularity of multiplayer games, including Free2Play (F2P) and massively multiplayer online (MMO), has increased over time and is expected to continue in the years to come. The emerging trends of esports, social gaming, cloud-based gaming, and roguelike gaming have a favourable effect on growth. Thanks to the accessibility of games across platforms including consoles, smartphones, portable gaming devices, computers, and tablets as well as the focus of key market players on creating interactive games, younger generations are drawn to gaming as a form of entertainment. For instance, in April 2020, Travis Scott's in-game Fornite performance attracted 12.3 million people, according to Epic Games, Inc.
By releasing and rewriting codes for various console/platforms, including PlayStation, Xbox, and Windows PC, and incorporating them into a standalone product offered to players through a cloud platform, game developers in emerging economies are continuously working to improve the gaming experience. Global demand for gaming has increased as a result of improving internet connectivity, rising smartphone penetration, and the introduction of high capacity network connectivity, such as 5G. The end of 2021 saw 7% population penetration, according to the GSMA report, with 170 mobile operators launching commercial 5G services. This created new prospects for mobile vendors to release 5G handsets on the market.
Cloud gaming services concentrate on utilising streaming media services, worldwide content delivery networks, and hyper-scale cloud capabilities to create the next wave of social entertainment platforms. These elements are projected to have a favourable effect on market expansion.Utilising cloud technology in the gaming industry is projected to increase demand and user engagement for a variety of games, supporting market growth during the forecast period.Thus, driving the Gaming market revenue.
The global Gaming market segmentation, based on Device Type, includes PC and Mobile. Mobile segment dominated the global market in 2022. Due to the growing number of smartphone owners, it is projected that the mobile phone segment will continue to dominate. Many game creators are refocusing their efforts on boosting game development, especially for mobile devices.
The global Gaming market segmentation, based on Game Type, includes Real-time Strategy (RTS), Role-playing (RPG), Multiplayer Online Battle Arena (MOBA), Sandbox, Shooter (FPS and TPS), Simulation and Sports, and Others. Shooter (FPS and TPS) segment dominated the global market in 2022. This is because most shooter games feature 3D realistic graphics, multiplayer options, appealing characters and weapons, and relentlessly difficult tactical tasks. As a result, these are essential in encouraging more players to play this kind of game.
The global Gaming market segmentation, based on Gamer Type, includes Casual Gamer and Professional Gamer. Professional gamer segment dominated the global Gaming market in 2022. This is due to the increasing use of gaming equipment and games.
Figure 2: Gaming Market, by Gamer Type, 2022 & 2032 (USD Billion)
Source: Secondary Research, Primary Research, MRFR Database and Analyst Review
By region, the study provides the market insights into North America, Europe, Asia-Pacific and Rest of the World. The North America Gaming Market dominated this market in 2022 (45.80%). The demand for the goods has increased due to elderly individuals' strong preference for playing video games. The American Association of Retired Persons reports that 51 million Americans aged 50 and over played video games in 2019, spending 5 hours a week on average.
Additionally, the majority of kids in this area carry smart gadgets, which boosts usage. For instance, according to information made public by National Public Radio.Org in October 2019, more over half of American youngsters are smartphone owners. Further, the U.S. Gaming market held the largest market share, and the Canada Gaming market was the fastest growing market in the North America region.
Further, the major countries studied in the market report are The US, Canada, German, France, the UK, Italy, Spain, China, Japan, India, Australia, South Korea, and Brazil.
Figure 3: GAMING MARKET SHARE BY REGION 2022 (USD Billion)
Source: Secondary Research, Primary Research, MRFR Database and Analyst Review
Europe Gaming market accounted for the healthy market share in 2022. This is due to the thriving esports industry, which is drawing more players to video games. For instance, according to figures provided by Ukie.Org. Uk, esports in the United Kingdom were estimated to earn USD 76.53 million in 2019. Additionally, the federal government's increased investment in this region's business with the purpose of expanding the market is likely to raise demand. Data from the Germany Games Industry Association show that the German federal budget for 2019 includes USD 55.99 million to support the creation of video games.Further, the German Gaming market held the largest market share, and the U.K Gaming market was the fastest growing market in the European region.
The Asia Pacific Gaming market is expected to register significant growth from 2023 to 2032. Leading gaming nations like China, Japan, South Korea, and India are present, and a number of Chinese game developers are using a variety of methods and tactics to draw in players and have integrated social media networks into their games, which has contributed to the market's expansion. Moreover, China’s Gaming market held the largest market share and the Indian Gaming market was the fastest growing market in the Asia-Pacific region.
Leading market players are investing heavily in research and development in order to expand their product lines, which will help the Gaming market, grow even more. Market participants are also undertaking a variety of strategic activities to expand their global footprint, with important market developments including new product launches, contractual agreements, mergers and acquisitions, higher investments, and collaboration with other organizations. To expand and survive in a more competitive and rising market climate, Gaming industry must offer cost-effective items.
Manufacturing locally to minimize operational costs is one of the key business tactics used by manufacturers in the global Gaming industry to benefit clients and increase the market sector. In recent years, the Gaming industry has offered some of the most significant advantages to medicine. Major players in the Gaming market, including Sony Corporation, Microsoft Corporation, Bandai Namco Entertainment Inc., Take-Tow Interactive Software Inc., Nexon Company, Activision Blizzard Inc., Nintendo Co. Ltd., Ubisoft Entertainment SA, Square Enix Holdings Co. Ltd., Tencent Holdings Ltd., EPIC Games, Interactive Entertainment, Electronic Arts, Sega Games Co. Ltd., and NetEase Inc., are attempting to increase market demand by investing in research and development Gamer Types.
Gaming company Enthusiast Gaming Holdings Inc. is based in Canada. Owning and running a network of websites dedicated to video games as well as the video-gaming expo is the company's main line of business. Through its network of partner websites, online digital media companies, and video-gaming exhibitions, it connects with gamers online all over the world. Enthusiast Gaming Holdings Inc. teamed up with Netflix, the top production business and subscription streaming service in the world, in December 2022 to debut and promote the Geeked: Toon-in live stream on Netflix's Twitch channel.
Internet services and portals are offered by Tencent Holdings Ltd. (Tencent). The business provides services such instant messaging, online media, wireless internet, interactive entertainment, e-commerce, and online advertising. It also provides communication, information, and entertainment services. Through its portals, it offers value-added services, online trade and payment services, and value-added services. The business also engages in merchandise sales, copyright licencing, film and television production and distribution for third parties, as well as other endeavours.
Tencent provides its services under the names Tencent Pictures, QQ, Weixin/WeChat, QQ Wallet, Q Zone, QQ Browser, and QQMail. The corporation conducts business throughout North America, the Middle East, Asia-Pacific, Europe, and Africa. Shenzhen, Guangdong, China serves as the home office for encent. Tencent Holdings Ltd. purchased 1C Entertainment in February 2022 and acquired the bulk of the stock in Inflexion Games as part of the company's growth plan.
Bandai Namco Entertainment Inc.
Nexon Company
Activision Blizzard Inc.
Nintendo Co. Ltd.
Ubisoft Entertainment SA
Square Enix Holdings Co. Ltd.
Tencent Holdings Ltd.
EPIC Games
Interactive Entertainment
Sega Games Co. Ltd.
NetEase Inc.
Amidst the coronavirus pandemic, on November 2023, Sony Computer Entertainment (SCE) partnered with NCSOFT Corporation, a global developer & publisher. This collaboration is across several global business domains, with a focus on the mobile sector. To Sony, this is a significant collaboration with NCSOFT since it fits well with its vision of expanding the PlayStation brand beyond consoles and attaining diverse audiences.
In August 2023, Bandai Namco teamed up with Oasys to develop an AI-based virtual pet game that uses blockchain technology for gaming purposes. The game focuses on RYU digital creatures that are based on NFTs. These creatures, named RYU, were inspired by Tamagotchi’s uniqueness and grew into different personalities and abilities depending on how users interacted with them.
June 2024: Microsoft launched an all-digital version of its Xbox Series X/S consoles and revealed more than a dozen games, including the next "Call of Duty" chapter, among others. The tech giant demoed three consoles: one being a diskless version of the Xbox Series X/S and another premium Series X model, which has a spacious 2-terabyte storage capacity.
April 2024: Sony introduced the PlayStation 5 Slim to the Indian market. This flagship gaming console variant is lighter by 25% and occupies only about 30% of the space compared to its precursor product line. It still boasts similar PS5 hardware but also comes with an internal storage space amounting to one terabyte, expandable through external SSDs. In consideration of both digital players and those who depend on disks, PlayStation 5 Slim possesses two USB-C ports facilitating connectivity options.
The US-based Electronic Arts Inc. unveiled their new Field Sense gameplay system for Madden NFL23 at E3 in June 2022, which makes it more real and fun to play.
PC
Mobile
Real-time Strategy (RTS)
Role-playing (RPG)
Multiplayer Online Battle Arena (MOBA)
Sandbox
Shooter (FPS and TPS)
Simulation and Sports
Others
Casual Gamer
Professional Gamer
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