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Neurorehabilitation Gaming Systems Market Size

ID: MRFR//7264-CR | 94 Pages | Author: Kinjoll Dey| January 2020

The continuous growth of the population presents new challenges for the healthcare sector. With individuals living longer lives despite neurological illness and disability, there's an increasing burden on the healthcare system. Neurological rehabilitation specifically targets patients dealing with nervous system or neurological diseases. Its core objective revolves around enhancing functionality, alleviating debilitating symptoms, and ultimately enhancing patients' quality of life. The integration of telehealth into conventional rehabilitation models for chronic conditions aims to enable therapists to handle larger caseloads and effectively manage more patients.

Neurorehabilitation games encompass physical activities involving a diverse range of sensory feedback, adjustable movement parameters (including amplitude, speed, and precision levels), and the incorporation of various visual-spatial, cognitive, and attention-based tasks. Stroke, a leading cause of physical disability, highlights the importance of early, intensive, and repetitive rehabilitation exercises for recovery. However, conventional exercises often lack engagement, leading to a lower compliance rate among stroke patients. Game-based rehabilitation, rooted in virtual reality (VR) and tracking devices, provides an engaging and interactive platform for patients. These systems vary from high-cost platforms to commercially available video gaming technologies like Nintendo Wii, offering diverse task-oriented scenarios for patients.

Moreover, ongoing research focuses on evaluating the viability of utilizing commercial games for neurorehabilitation purposes. For instance, a systematic review featured in the Journal of NeuroEngineering and Rehabilitation (January 2019) assessed the potential of exergaming for Parkinson’s disease (PD) rehabilitation. The study affirmed that utilizing exergames for PD rehabilitation is not only safe and feasible but also effective. It presents the possibility of home rehabilitation and remote monitoring, addressing limitations in traditional rehabilitation methods.

To clarify, the neurorehabilitation game system doesn’t aim to substitute therapists with computers; rather, it serves as a supplementary tool to augment rehabilitation by making it engaging. This approach, when combined with traditional therapy, offers an economically viable means of optimizing neurological patients' rehabilitation. The effectiveness of gaming systems in neurorehabilitation is poised to fuel the market's growth, offering a promising avenue to enhance functional outcomes for patients undergoing neurological rehabilitation.

Covered Aspects:

Report Attribute/Metric Details
Growth Rate   172.60% (2022-2030)

Neurorehabilitation Gaming Systems Market Overview


Neurorehabilitation Gaming Systems Market Size was valued at USD 1.52 Billion in 2023. The Global Neurorehabilitation Gaming Systems industry is projected to grow from USD 1.72 Billion in 2024 to USD 4.51 Billion by 2032, exhibiting a compound annual growth rate (CAGR) of 13.04% during the forecast period (2024 - 2032). Neurorehabilitation is a complicated medical procedure that helps to recover patient suffering from an injury in the nervous system. Its main objective is to reduce neurological symptoms, improve the function and wellbeing of patients suffering from a neurological disorder.


Neurorehabilitation Gaming Systems are beneficial for the patients who want to continue rehabilitation exercises in their homes. The neurological gaming systems provide the opportunity to the patients to participate in a fun and engaging exercise programs to tackle and improve any disability.


The Neurorehabilitation Gaming Systems is anticipated to have an exponential growth due to increasing cases of neurological disorders like epilepsy, Alzheimer's, stroke, Parkinson's disease, multiple sclerosis, etc. The combination of gaming consoles along with traditional rehabilitation will be beneficial for the patients suffering from neurological disorders. Also, they are affordable, available in the market for the local consumers and safe to use.


COVID-19 Analysis


The Neurorehabilitation Gaming Systems Market was massively affected by the coronavirus pandemic. Patients suffering from neurological disorders were interrupted by the lockdown. Many companies emerged during this period for research and development for these activities and launched various products in the market. Key players launched various programs and gaming systems and got their approvals to launch their products.


Neurorehabilitation Gaming Systems Market Dynamics


Market Drivers


The neurorehabilitation gaming system market is anticipated to register a substantial growth in the forthcoming years. It requires intensive, goal-oriented and repetitive therapy for effective neurological rehabilitation. The increasing cases of neurological disorders such as Alzheimer's, stroke, epilepsy, essential tremors, multiple sclerosis and Parkinson's disease. Also, a spike in the population of older generation, new product launches with effective gaming systems to enhance mobility are considered primary drivers of the market.


Restraints


The increasing geriatric population and introduction of new products such as gaming systems for the rehabilitation of neurological disorders are expected to rise in future years. However, the increasing competition among the key players and high expenditure for healthcare facilities and wellness are the major restraints for the Neurorehabilitation Gaming Systems Market. Also, less technological advancements in various countries, stringent rules and regulations by the authorities may hamper the market growth in the near future.


Challenges


The Neurorehabilitation Gaming Systems Market is expected to face some challenges to thrive. It is highly fragmented, and competitive key players are constantly trying to expand their business around the world. This may give rise to more confusion and ignorance regarding the gaming systems used for neurorehabilitation. Also, stricter rules and regulations by the authorities are expected to hinder the market growth to a certain limit.


Opportunities


It is expected that the major key players of the Neurorehabilitation Gaming Systems Market will have lucrative opportunities for growth. The increasing growth of digital platforms will be beneficial for the affected neurological patients. The rehabilitation of affected neurological patients also requires cognitive and mental therapies, which are intensive, goal and oriented and repetitive. The usage of virtual reality will bloom the market will open several opportunities. Also, the increasing geriatric population and introduction of technologically advanced products and positive effects of the gaming system will bloom the market.


Cumulative Growth Analysis


The Neurorehabilitation Gaming Systems Market is projected to grow at a comprehensive growth rate (CAGR) of 17.3% in the year 2019-2025(forecast period). It is anticipated that the value of the market size will reach around USD 89361.8 thousand by the year 2025. Increasing cases of neurological disorders and increasing technological advancements is expected to propel the market growth.


Value Chain Analysis


The usage of virtual reality for the treatment of neurological disorders is new yet effective. Its hyper-real visual and sound effects have intense effects on neurological patients. Key players are also focusing on developments to provide better services to their consumers.  With several companies trying to build products and expand their business, the Neurorehabilitation Gaming Systems Market will have a huge value in the forthcoming years.


Neurorehabilitation Gaming Systems Market Segmentation


The neurorehabilitation gaming systems market is divided into three segments- Application, Modality and Component.


By Application, the neurorehabilitation gaming system market is further divided into Parkinson's disease, multiple sclerosis, brain stroke, etc. During the year 2018, the segment of stroke recorded the largest share of 43.8% in the global market.


By Modality, the neurorehabilitation gaming system market is further divided into personal computers (P.C.) and smartphones or tablets.


By Component, the neurorehabilitation gaming system market is further segmented into software and hardware.


Neurorehabilitation Gaming Systems Market Regional Analysis


Geographically, the Neurorehabilitation Gaming Systems market is divided into the Americas, Asia-pacific, Europe and the Middle East and Africa and other regions of the world.


It is expected that the Americas will dominate the Neurorehabilitation Gaming Systems market during the forecast period. The constant increase in the older generation's population, the launching of new technologically advanced products, and increasing cases of neurological diseases are the major causes for such exponential growth of the neurorehabilitation gaming systems.


The Neurorehabilitation Gaming Systems market in the European region will have substantial growth. It will hold the second-largest share after the Americas. The increasing cases of neurological diseases and investments by key players in the research and developments are considered primary factors for the market growth.


In the Asia-Pacific region, the market growth of Neurorehabilitation gaming systems is anticipated to substantially grow during the forecast. It is because of the increasing geriatric population and spike in the cases of neurological diseases. According to reports, about 1.7 million people in China were affected by Parkinson’s disease. The increasing number of neurological patients is considered to be the primary reason for the substantial growth.


The market growth of Neurorehabilitation gaming systems in the Middle East and Africa is majorly affected by the increasing cases of neurological diseases and surge in the population of the older generation. However, low technological advancements and less awareness about health among people are expected to hinder the market growth.


Neurorehabilitation Gaming Systems Market Key Players


Leading key players of the Neurorehabilitation Gaming Systems Market are MindMaze (Switzerland), Barron Associates Inc. (U.S.), Nintendo Co. Ltd. (Japan). The major key players use various strategies such as mergers, acquisitions, joint ventures, collaborations, new products launch, etc., to expand their business and reach more consumers. For instance, Nintendo acquired next-level games worth $7.5 Billion to expand its business foothold.


Here is the list of competitive companies in the global market Neurorehabilitation Gaming Systems-



  • Jintronix (Canada)

  • Perfect (U.S.)

  • XRHealth (U.S.)

  • Nintendo Co., Ltd (Japan)

  • Barron Associates Inc. (U.S.)

  • MindMaze (Switzerland)


Recent Developments



  • In the year 2018, Neofect introduced RAPAEL Comcog- a cognitive therapy in a digital platform in the U.S. RAPAEL Comcog is a cognitive rehabilitation program that improves memory and response. The software program helps to prohibit any cognitive decline through gaming systems. This program is already available in South Korea, largely use for neurorehabilitation therapies.

  • MindMaze, in the year 2018, announced its acquisition of Neuro Motor Innovations Corporations (NMI). It is expected that the acquisition will help MindMaze to develop its business and commercialize the technology of NMI for the treatment of various neurological diseases.


Report Overview



  • The report overview of the same is as follows-

  • Market Overview

  • COVID-19 Analysis

  • Market dynamics

  • Value Chain Analysis

  • Segmentation of the market

  • Regional Analysis

  • Competitive Landscape

  • Recent Developments made by the key players.


Report Score and Segmentation


The report score is to provide information regarding the subject of the Neurorehabilitation Gaming Systems Market and its overall strengths. It also aims to provide a modest amount of information regarding the key players of the market.


Study Period 2018-2025


Base Year 2021


Forecast Period 2021-2025


Historical Period 2020-2021


By Application

  • Multiple Sclerosis

  • Stroke

  • Parkinson's Disease

  • Others


By Component

  • Software

  • Hardware


By Modality

  • Tablet/Smartphone

  • PC


By Region

  • North America (Canada and the USA)

  • Latin America (Brazil, Mexico, and rest)

  • Asia Pacific (India, Australia, Japan, China, and rest)

  • Europe (, U.K, France, Germany, Italy, Spain)

  • The Middle East and Africa ( South Africa, GCC, and rest)

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