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Virtual Reality Therapy Market Size

ID: MRFR//2959-HCR | 100 Pages | Author: Ankit Gupta| September 2025

Market Size Snapshot

YearValue
2024USD 1.5 Billion
2032USD 10.13 Billion
CAGR (2024-2032)31.2 %

Note – Market size depicts the revenue generated over the financial year

Virtual Reality (VR) in Therapy is a market with high growth potential. The market is expected to reach $ 1.58 billion by 2024 and is projected to reach $ 10.13 billion by 2032. This significant growth is attributable to a CAGR of 31.2% for the forecast period. The growth of this market is due to the increasing use of virtual reality in therapeutic settings, which is driven by technological advancements in hardware and software, as well as by the growing body of evidence supporting the efficacy of virtual reality in the treatment of various mental disorders, phobias, and rehabilitation processes. The growth of the market is also driven by the increasing prevalence of mental disorders, the need for new therapeutic methods, and the increasing investment in medical technology. The development of more realistic and accessible virtual reality experiences, as well as the integration of artificial intelligence and machine learning, further increases the therapeutic potential of virtual reality applications. Virtual reality companies, such as Oculus Health, Limbix, and Psious, are actively pursuing strategic initiatives, such as establishing strategic alliances with hospitals and research institutions, to expand their offerings and validate the clinical benefits of virtual reality in therapy. These efforts will further accelerate the market growth and will lead to the acceptance of virtual reality as a mainstream therapeutic tool.

home-ubuntu-www-mrf_ne_design-batch-3-cp-virtual-reality-in-therapy-market size

Regional Market Size

Regional Deep Dive

Virtual Reality in Medicine is a growing market, driven by technological advances, an increased acceptance of virtual reality as a therapeutic tool, and a growing body of research demonstrating its efficacy. In North America, the market is characterized by a high level of investment in medical technology and the presence of major players, while Europe is experiencing an explosion of innovation in the field of virtual reality for mental health and rehabilitation. In the Asia-Pacific region, Japan and Australia are among the countries where virtual reality is gaining the greatest traction, with an emphasis on integrating it into existing medical practices. In the Middle East and Africa, virtual reality is beginning to be used in medicine, but the pace of development is slower due to economic and development issues. Latin America is also beginning to take off, with an increasing interest from medical practitioners in using virtual reality for therapeutic purposes, especially in mental health.

Europe

  • The European Union has funded several projects aimed at exploring the use of VR in therapy, such as the 'VR4REHAB' initiative, which focuses on rehabilitation for stroke patients, highlighting the region's commitment to research and innovation.
  • Countries like the UK and Germany are seeing a rise in startups that are developing VR solutions for mental health, with organizations like Oxford VR leading the way in creating evidence-based therapeutic interventions.

Asia Pacific

  • Japan is at the forefront of integrating VR into therapy, with institutions like Keio University conducting research on VR applications for treating social anxiety, reflecting the cultural acceptance of technology in healthcare.
  • Australia's government has launched initiatives to incorporate VR into mental health services, particularly in remote areas, addressing the challenge of accessibility to traditional therapy.

Latin America

  • Brazil is emerging as a key player in the Latin American market, with universities and research institutions exploring VR applications in therapy, particularly for mental health disorders.
  • There is a growing interest among healthcare providers in Mexico to adopt VR technologies for therapeutic purposes, driven by a need to improve mental health care access and quality.

North America

  • The U.S. Department of Veterans Affairs has been actively implementing VR therapy programs for veterans suffering from PTSD, showcasing the government's commitment to integrating innovative technologies in mental health treatment.
  • Companies like Oculus Health and Limbix are leading the charge in developing VR applications specifically designed for therapeutic use, focusing on anxiety and phobia treatments, which are gaining traction among healthcare providers.

Middle East And Africa

  • In the UAE, the government has initiated programs to explore the use of VR in mental health treatment, aiming to enhance the quality of healthcare services in the region.
  • South Africa is beginning to see pilot projects that utilize VR for therapy, particularly in addressing trauma and PTSD, although the market is still in its infancy due to economic constraints.

Did You Know?

“Research indicates that VR therapy can reduce symptoms of anxiety and PTSD by up to 60%, making it a powerful tool in mental health treatment.” — Journal of Anxiety Disorders

Segmental Market Size

Virtual reality (VR) in therapy is a fast-growing market that is gaining increasing acceptance from medical professionals for the treatment of mental disorders and the rehabilitation of the handicapped. This market is driven by a growing demand for new and innovative therapy solutions, advances in virtual reality technology, and supportive regulatory policies that encourage the use of digital health tools. As well, the COVID-19 epidemic has accelerated the use of telemedical solutions, including virtual reality therapies, as patients seek alternatives to traditional therapies in the socially isolated environment. Currently, the use of virtual reality in therapy is at the stage of adolescence. Virtual reality therapy is in its infancy, and the first companies to develop applications for treating anxiety disorders and phobias are Limbix and Oxford Virtual Reality. The main application areas are exposure therapy for PTSD, pain management, and cognitive behavior therapy, where the immersive experience helps patients confront their fears or manage pain more effectively. Awareness of mental disorders and government initiatives to promote mental health are also driving the market. Haptic feedback and artificial intelligence are also influencing the development of the industry, as these enhance the experience and the therapeutic outcome.

Future Outlook

Virtual reality in therapy will be a big growth market from 2024 to 2032, growing from $ 1.5 billion to $ 10 billion, with a CAGR of 31.2%. This growth is based on the increasing acceptance of virtual reality as a therapeutic tool for a variety of mental disorders, such as anxiety, post-traumatic stress disorder, and phobias. By 2032, virtual reality therapy is expected to take up about 15% of the mental health treatment market, based on improvements in technology and the accumulation of clinical data supporting its efficacy. The main drivers of this growth will be the development of more effective and usable virtual reality platforms, with better graphic capabilities and integration of artificial intelligence into therapy sessions. Also, the growing acceptance of telemedicine and digital therapies will facilitate the adoption of virtual reality in clinical settings. Virtual reality therapy is also likely to be further enhanced by gamification and exposure therapy. As health care professionals become increasingly aware of the potential of virtual reality to complement traditional therapies, the market will grow and virtual reality will become a key element of future mental health treatment strategies.

Covered Aspects:
Report Attribute/Metric Details
Market Size Value In 2022 USD 0.8 Billion
Market Size Value In 2023 USD 1.06 Billion
Growth Rate 32.60% (2023-2032)
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