info@marketresearchfuture.com   📞  +1 (855) 661-4441(US)   📞  +44 1720 412 167(UK)

Table-Top Games Market is predicted to reach USD 27.7 Billion at a CAGR of 5.70% during the forecast period

Market Research Future (MRFR) has published a cooked research report on the “Global Table-Top Games Market” that contains information from 2018 to 2032. The Table-Top Games market is estimated to register a CAGR of 5.70% during the forecast period of 2023 to 2032.


MRFR recognizes the following companies as the key players in the global Table-Top Games market— Hasbro Inc., Asmodee, Mattel, Inc., Ravensburger AG, Goliath B.V., Grand Prix International, Buffalo Games, Grand Prix International, Lifestyle Boardgames Ltd., and Korea Boardgames, Co., Ltd.


Table-Top Games Market Highlights


The global Table-Top Games market is accounted to register a CAGR of 5.70% during the forecast period and is estimated to reach USD 27.7 Billion by 2032.


The table-top games market encompasses the industry that produces and sells board games, card games, and other tabletop gaming experiences. These games are typically played on a flat surface, such as a table, and often involve strategic thinking, social interaction, and imaginative storytelling. The market includes a wide range of genres, themes, and complexities to cater to diverse player interests.


Segment Analysis


The global Table-Top Games market has been segmented based on Type and Distribution Channel,


On the basis of Type, the market is segmented into board games, card games, quiz games, strategy game. The category of board games had the most market share in 2022. Monopoly, chess, scrabble, checkers, and Ludo are among common board games. Growth is anticipated to be aided by the focus on in-person communication, as well as other factors including increased leisure activity engagement, the tendency to take breaks from digital gadgets, and others.


Based on Communication Protocol, the global Table-Top Games market has been segmented into store based and distribution channel. Growth is anticipated to be aided by the focus on in-person communication, as well as other factors including increased leisure activity engagement, the tendency to take breaks from digital gadgets, and others.


Regional Analysis


The global Table-Top Games market, based on region, has been divided into the North America, Europe, Asia-Pacific, and Rest of the World. North America consists of US and Canada. The Europe Table-Top Games market comprises of Germany, France, the UK, Italy, Spain, and the rest of Europe. The Table-Top Games market in Asia-Pacific has been segmented into China, India, Japan, Australia, South Korea, and the rest of Asia-Pacific. The Rest of the World Table-Top Games market comprises of Middle East, Africa, and Latin America.


The Asia-Pacific Table-Top Games Market dominated this market in 2022 (45.80%). The expansion has been made possible by playing cards' enormous appeal in Asian countries like Japan and India. It is projected that the number of casinos in the area will exceed that in the US, assisting in further local economic growth.


Additionally, the Indian market for tabletop games was expanding at the quickest rate in the Asia-Pacific area, while China's market for these games had the biggest market share.


Additionally, the second-largest market share for Table-Top Games is held by Europe. Young adults who enjoy playing board games are becoming more prevalent throughout Europe. Despite the fact that China now generates a substantial portion of the total, Europe also makes a lot of miniature wargames.


From 2023 to 2032, the market for tabletop games in North America is anticipated to develop at the quickest rate. This factor is anticipated to assist the growth of the local market throughout the course of the forecast year. Along with traditional games, the region is expected to have a steady rise in demand for board games and collectible card games, which is probably advantageous for the local economy. In addition, the North American region's tabletop game market in the United States had the biggest market share, while the market in Canada had the quickest rate of expansion.


Key Findings of the Study



  • The global Table-Top Games market is expected to reach USD 27.7 Billion by 2032, at a CAGR of 5.70% during the forecast period.

  • The Asia-Pacific Table-Top Games Market dominated this market in 2022 (45.80%). The expansion has been made possible by playing cards' enormous appeal in Asian countries like Japan and India.

  • Based on Type, the In 2022, the board games category held the biggest market share.


Hasbro Inc., Asmodee, Mattel, Inc., Ravensburger AG, Goliath B.V., Grand Prix International, Buffalo Games, Grand Prix International, Lifestyle Boardgames Ltd., and Korea Boardgames, Co., Ltd.

Leading companies partner with us for data-driven Insights
client_1 client_2 client_3 client_4 client_5 client_6 client_7 client_8 client_9 client_10
Kindly complete the form below to receive a free sample of this Report
Please fill in Business Email for Quick Response

We do not share your information with anyone. However, we may send you emails based on your report interest from time to time. You may contact us at any time to opt-out.

Report details
Companies Covered 15
Pages 90
Certified Global Research Member
Isomar fd.webp Wcrc 57.webp
Why Choose Market Research Future?
  • Vigorous research methodologies for specific market.
  • Knowledge partners across the globe
  • Large network of partner consultants.
  • Ever-increasing/ Escalating data base with quarterly monitoring of various markets
  • Trusted by fortune 500 companies/startups/ universities/organizations
  • Large database of 5000+ markets reports.
  • Effective and prompt pre- and post-sales support.
Tailored for You
  • Dedicated Research on any specifics segment or region.
  • Focused Research on specific players in the market.
  • Custom Report based only on your requirements.
  • Flexibility to add or subtract any chapter in the study.
  • Historic data from 2014 and forecasts outlook till 2040.
  • Flexibility of providing data/insights in formats (PDF, PPT, Excel).
  • Provide cross segmentation in applicable scenario/markets.