Market Research Future Published a Cooked Research Report on "Global Virtual Reality Headsets Market "
MRFR recognizes the following companies as the key players in the global Virtual Reality Headsets Market — Oculus VR LLC (U.S.), Microsoft Corporation (U.S.), LG Electronics Inc. (South Korea), and Google (U.S.)
Virtual Reality Headsets Market Highlights
The global Virtual Reality Headsets Market is accounted to register a CAGR of 28.50% during the forecast period and is estimated to reach USD 57.2 billion by 2032.
The virtual reality headsets market refers to the industry that produces and sells head-mounted devices (HMDs) designed to provide immersive virtual reality experiences. These headsets typically consist of a display screen, sensors, and motion tracking capabilities to create a 3D virtual environment.
Segment Analysis
The global Virtual Reality Headsets Market has been segmented based Type, Component, and Application
The Virtual Reality Headsets Market segmentation, based on type, includes handheld, PC connection, and smartphone-enabled. The handheld device dominated the market with respect to the Virtual Reality Headsets Market revenue. The electric vehicle industry created handheld controls to allow drivers and passengers to interact with cars and control infotainment systems without touching any buttons or screens. However, the PC-enabled headset experienced the fastest growth rate. Users can enjoy VR with a PC or laptop and run VR-compatible games or apps since a PC-enabled VR gear doesn't need a digital display.
The Virtual Reality Headsets Market data has been bifurcated by components into the controller and head-mounted display. The head-mounted display (HMD) device segment is anticipated to account for most market revenue. The variety and adaptability of HMDs, including hybrid, tethered, and self-contained HMDs, drive the segment's growth. Additionally, the controller segment witnessed the fastest growth rate in 2022. While visual gesture recognition is a unique and quickly developing technology that enables more immersive and natural human-computer interaction, this growth can be attributed to a considerable shift in demand from traditional gesture tracking to visual gesture tracking. Hence, the rising usage of the controller for virtual reality headsets positively impacts market growth.
Based on application, the Virtual Reality Headsets Market segmentation has been segmented into the automobile, healthcare, consumer electronics, and gaming industry. In 2022, the gaming and sports segment had the greatest revenue share. Leading gaming development platforms have also increased the variety of VR games they provide, including Electronic Arts (EA), Sony Interactive Entertainment (PlayStation), and UB Soft.
Browse In-depth Details [Table of Content, List of Figures, List of Tables] of Virtual Reality Headsets Market Research Report
Regional Analysis
The global Virtual Reality Headsets Market, based on region, has been divided into North America, Europe, Asia-Pacific and Rest of the World. The North America Virtual Reality Headsets market accounted for USD 4.5 billion in 2022 and is expected to exhibit a significant CAGR growth during the study period. Increased Internet usage in North America is one of the key factors fueling the growth of the virtual reality headset revenue industry. Since more than 92% of North Americans will have internet connectivity in 2020, live VR game streams and the quick uptake of the metaverse are fueling the growth of the VR headset industry in North America. Further, the major countries studied in the market report are Canada, U.S, Germany, France, UK, Italy, Spain, China, Japan, India, Australia, South Korea, and Brazil.
Europe’s virtual reality headsets market accounts for the second-largest market share. This results from the extensive use of VR technology across various industry sectors, particularly in the gaming and automotive sectors. Policymakers are promoting investments and prospects in the European VR sector, according to the European Union (EU). Further, the German virtual reality headsets market held the largest market share, and the UK virtual reality headsets market was the fastest growing market in the European region.
The Asia-Pacific Virtual Reality Headsets Market is expected to grow at the fastest CAGR from 2024 to 2032. The World Bank estimates that in Asia and the Pacific, 69% of people will have access to the internet by 2020. Demand for VR headsets in the area is being fueled by the incorporation of initiatives like 5G, the Internet of Things (IoT), and Artificial Intelligence (AI) in numerous businesses. China is a rapidly developing virtual reality headset market in this area, and since China provides affordable VR hardware components, it is the key driver of the market growth for VR headsets. Moreover, China’s virtual reality headsets market held the largest market share, and the Indian virtual reality headsets market was the fastest-growing market in the Asia-Pacific region.
Key Findings of the Study
- The global Virtual Reality Headsets Market is expected to reach USD 57.2 billion by 2032 at a CAGR of 28.50% during the forecast period.
- The Asia-Pacific Virtual Reality Headsets Market is expected to grow at the fastest CAGR from 2024 to 2032. The World Bank estimates that in Asia and the Pacific, 69% of people will have access to the internet by 2020.
- The Virtual Reality Headsets Market segmentation, based on type, includes handheld, PC connection, and smartphone-enabled. The handheld device dominated the market with respect to the Virtual Reality Headsets Market revenue.
- Oculus VR LLC (U.S.), Microsoft Corporation (U.S.), LG Electronics Inc. (South Korea), and Google (U.S.)
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Companies Covered | 15 |
Pages | 110 |
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