1. Report prologue
2. Introduction
2.1 Definition
2.2 Scope of the study
2.2.1 Research objective
2.2.2 Assumptions
2.2.3 Limitations
2.3 Market structure
3. Research Methodology
3.1 Research process
3.2 Primary research
3.3 Secondary research
3.4 Market size estimation
3.5 Forecast model
4. Market Dynamics
4.1 Drivers
4.2 Restraints
4.3 Opportunities
4.4 Challenges
4.5 Macroeconomic Indicators
5. Market factor analysis
5.1 Value chain analysis/Supply chain analysis
5.2 Porters five forces
5.2.1. Bargaining Power of suppliers
5.2.2. Bargaining Power of Customer
5.2.3. Intensity of Competitor’s
5.2.4. Threat of New Entrants
5.2.5 Threat of Substitutes
6. Global Virtual Reality Headsets Market: By Type
6.1. Introduction
6.2. Market Sub-segments
6.2.1. Hand-held
6.2.2. Smartphone enabled
6.2.3. PC-connected
6.2.4. Others
7. Global Virtual Reality Headsets Market, by Component
7.1. Introduction
7.2. Market Sub-segments
7.2.1. Head-mounted display
7.2.2. Stereo sound
7.2.3. Head motion tracking sensor
7.2.4. Controllers
7.2.5. Display screen
7.2.6. Others
8. Global Virtual Reality Headsets Market, by Application
8.1. Introduction
8.2. Market Sub-segments
8.2.1. Consumer electronics
8.2.2. Healthcare
8.2.3. Games & entertainment
8.2.4. Automobile
8.2.5. Education
8.2.6. Others
9. Global Virtual Reality Headsets Market, by Region
9.1. Introduction
9.1.1. North America
9.1.1.1. U.S.
9.1.1.2. Canada
9.1.2. Europe
9.1.2.1. Germany
9.1.2.2. France
9.1.2.3. UK
9.1.2.4. Italy
9.1.2.5. Spain
9.1.2.6. Rest of Europe
9.1.3. Asia-Pacific
9.1.3.1. Japan
9.1.3.2. China
9.1.3.3. India
9.1.3.4. South Korea
9.1.3.5. Rest of Asia-Pacific
9.1.4. Middle East & Africa
10. Competitive landscape
10.1. Introduction
10.1.1. Mergers & Acquisitions
10.1.2. Collaborations
10.1.3. Releases/New Product launches
10.1.4. Other (Expansion/ Updates/Partnerships)
11. Company profile
11.1 Sony Corporation (Japan)
11.1.1. Company Overview
11.1.2. Product/Business Segment Overview
11.1.3. Financials
11.1.4. Key Developments
11.2 Samsung electronics ltd. (South Korea)
11.2.1. Company Overview
11.2.2. Product/Business Segment Overview
11.2.3. Financials
11.2.4. Key Developments
11.3 HTC Corporation (Taiwan)
11.3.1. Company Overview
11.3.2. Product/Business Segment Overview
11.3.3. Financials
11.3.4. Key Developments
11.4 Facebook (U.S.)
11.4.1. Company Overview
11.4.2. Product/Business Segment Overview
11.4.3. Financials
11.4.4. Key Developments
11.5 Google (U.S.)
11.5.1. Company Overview
11.5.2. Product/Business Segment Overview
11.5.3. Financials
11.5.4. Key Developments
11.6 Microsoft Corporation (U.S.)
11.6.1. Company Overview
11.6.2. Product/Business Segment Overview
11.6.3. Financials
11.6.4. Key Developments
11.7 Fove, Inc. (U.S.)
11.7.1. Company Overview
11.7.2. Product/Business Segment Overview
11.7.3. Financials
11.7.4. Key Developments
11.8 Oculus VR, LLC (U.S.)
11.8.1. Company Overview
11.8.2. Product/Business Segment Overview
11.8.3. Financials
11.8.4. Key Developments
11.9 LG Electronics, Inc. (South Korea)
11.9.1. Company Overview
11.9.2. Product/Business Segment Overview
11.9.3. Financials
11.9.4. Key Developments
11.10 Avegant Corporation (U.S.)
11.10.1. Company Overview
11.10.2. Product/Business Segment Overview
11.10.3. Financials
11.10.4. Key Developments
12. MRFR Conclusion
13. Appendix
List of Tables
TABLE 1 GLOBAL VIRTUAL REALITY HEADSETS MARKET (USD BILLION)
TABLE 2 GLOBAL VIRTUAL REALITY HEADSETS MARKET, BY TYPES
TABLE 3 GLOBAL HANDHELD MARKETS, BY REGION
TABLE 4 GLOBAL SMARTPHONE ENABLED MARKET, BY REGION
TABLE 5 GLOBAL PC-CONNECTED MARKETS, BY REGION
TABLE 6 GLOBAL OTHERS MARKET, BY REGION
TABLE 7 GLOBAL VIRTUAL REALITY HEADSETS MARKET, BY APPLICATION
TABLE 8 GLOBAL CONSUMER ELECTRONICS MARKET, BY REGION
TABLE 9 GLOBAL HEALTHCARE MARKET, BY REGION
TABLE 10 GLOBAL GAMES & ENTERTAINMENT MARKET, BY REGION
TABLE 11 GLOBAL AUTOMOBILE MARKET, BY REGION
TABLE 12 GLOBAL EDUCATION MARKET, BY REGION
TABLE 13 GLOBAL OTHERS MARKET, BY REGION
TABLE 14 GLOBAL VIRTUAL REALITY HEADSETS MARKET, BY REGION
TABLE 15 NORTH AMERICA VIRTUAL REALITY HEADSETS MARKET, BY COUNTRY
TABLE 16 NORTH AMERICA VIRTUAL REALITY HEADSETS MARKET, BY TYPES
TABLE 17 NORTH AMERICA VIRTUAL REALITY HEADSETS MARKET, BY APPLICATION
TABLE 18 U.S. VIRTUAL REALITY HEADSETS MARKET, BY TYPES
TABLE 19 U.S. VIRTUAL REALITY HEADSETS MARKET, BY APPLICATION
TABLE 20 CANADA VIRTUAL REALITY HEADSETS MARKET, BY TYPES
TABLE 21 CANADA VIRTUAL REALITY HEADSETS MARKET, BY APPLICATION
TABLE 22 EUROPE VIRTUAL REALITY HEADSETS MARKET, BY COUNTRY
TABLE 23 EUROPE VIRTUAL REALITY HEADSETS MARKET, BY TYPES
TABLE 24 EUROPE VIRTUAL REALITY HEADSETS MARKET, BY APPLICATION
TABLE 25 GERMANY VIRTUAL REALITY HEADSETS MARKET, BY TYPES
TABLE 26 GERMANY VIRTUAL REALITY HEADSETS MARKET, BY APPLICATION
TABLE 27 FRANCE VIRTUAL REALITY HEADSETS MARKET, BY TYPES
TABLE 28 FRANCE VIRTUAL REALITY HEADSETS MARKET, BY APPLICATION
TABLE 29 U.K. VIRTUAL REALITY HEADSETS MARKET, BY TYPES
TABLE 30 U.K. VIRTUAL REALITY HEADSETS MARKET, BY APPLICATION
TABLE 31 REST OF EUROPE VIRTUAL REALITY HEADSETS MARKET, BY COUNTRY
TABLE 32 REST OF EUROPE VIRTUAL REALITY HEADSETS MARKET, BY TYPES
TABLE 33 REST OF EUROPE VIRTUAL REALITY HEADSETS MARKET, BY APPLICATION
TABLE 34 ASIA-PACIFIC VIRTUAL REALITY HEADSETSMARKET, BY COUNTRY
TABLE 35 ASIA-PACIFIC VIRTUAL REALITY HEADSETSMARKET, BY TYPES
TABLE 36 ASIA-PACIFIC VIRTUAL REALITY HEADSETSMARKET, BY APPLICATION
TABLE 37 MIDDLE EAST & AFRICA VIRTUAL REALITY HEADSETS MARKET, BY COUNTRY
TABLE 38 MIDDLE EAST & AFRICA VIRTUAL REALITY HEADSETS MARKET, BY TYPES
TABLE 39 MIDDLE EAST & AFRICA VIRTUAL REALITY HEADSETS MARKET, BY APPLICATION
List of Figures
FIGURE 1 RESEARCH PROCESS
FIGURE 2 DRIVERS OF GLOBAL VIRTUAL REALITY HEADSETS MARKET
FIGURE 3 GLOBAL VIRTUAL REALITY HEADSETS MARKET: BY TYPES (%)
FIGURE 4 GLOBAL VIRTUAL REALITY HEADSETS MARKET: BY APPLICATION (%)
FIGURE 5 GLOBAL VIRTUAL REALITY HEADSETS MARKET SHARE BY REGION (2024 & 2032) (%)
FIGURE 6 NORTH AMERICA VIRTUAL REALITY HEADSETS MARKET, BY TYPES (%)
FIGURE 7 NORTH AMERICA VIRTUAL REALITY HEADSETS MARKET, BY APPLICATION (%)
FIGURE 8 NORTH AMERICA VIRTUAL REALITY HEADSETS MARKET SHARE BY COUNTRY (2024 & 2032) (%)
FIGURE 9 EUROPE VIRTUAL REALITY HEADSETS MARKET, BY TYPES (%)
FIGURE 10 EUROPE VIRTUAL REALITY HEADSETS MARKET, BY APPLICATION (%)
FIGURE 11 EUROPE VIRTUAL REALITY HEADSETS MARKET SHARE BY COUNTRY (2024 & 2032) (%)
FIGURE 12 ASIA-PACIFIC VIRTUAL REALITY HEADSETS MARKET, BY TYPES (%)
FIGURE 13 ASIA-PACIFIC VIRTUAL REALITY HEADSETS MARKET, BY APPLICATION (%)
FIGURE 14 ASIA-PACIFIC VIRTUAL REALITY HEADSETS MARKET SHARE BY COUNTRY (2024 & 2032) (%)
FIGURE 15 ROW VIRTUAL REALITY HEADSETS MARKET, BY TYPES (USD BILLION)
FIGURE 16 ROW VIRTUAL REALITY HEADSETS MARKET SHARE BY COUNTRY (2024 & 2032) (%)