info@marketresearchfuture.com   📞 +1 (855) 661-4441(US)   📞 +44 1720 412 167(UK)   📞 +91 2269738890(APAC)
Certified Global Research Member
Isomar 1 Iso 1
Key Questions Answered
  • Global Market Outlook
  • In-depth analysis of global and regional trends
  • Analyze and identify the major players in the market, their market share, key developments, etc.
  • To understand the capability of the major players based on products offered, financials, and strategies.
  • Identify disrupting products, companies, and trends.
  • To identify opportunities in the market.
  • Analyze the key challenges in the market.
  • Analyze the regional penetration of players, products, and services in the market.
  • Comparison of major players financial performance.
  • Evaluate strategies adopted by major players.
  • Recommendations
Why Choose Market Research Future?
  • Vigorous research methodologies for specific market.
  • Knowledge partners across the globe
  • Large network of partner consultants.
  • Ever-increasing/ Escalating data base with quarterly monitoring of various markets
  • Trusted by fortune 500 companies/startups/ universities/organizations
  • Large database of 5000+ markets reports.
  • Effective and prompt pre- and post-sales support.

Augmented Reality and Virtual Reality (ARVR) Market Research Report By Application (Gaming, Healthcare, Education, Retail, Real Estate), By Device Type (Head-Mounted Displays, Smart Glasses, Handheld Devices, Projectors, Display Walls), By Technology (Augmented Reality, Virtual Reality, Mixed Reality), By End Use (Consumer, Commercial, Industrial) and By Regional (North America, Europe, South America, Asia Pacific, Middle East and Africa) - Forecast to 2035


ID: MRFR/ICT/5419-CR | 200 Pages | Author: Aarti Dhapte| July 2019

Augmented Reality Virtual Reality Market Summary

As per MRFR Analysis, the Augmented Reality and Virtual Reality (ARVR) Market was valued at 37.57 USD Billion in 2023 and is projected to reach 300 USD Billion by 2035, growing at a CAGR of 18.9% from 2025 to 2035. The market is driven by increasing demand for immersive experiences across sectors such as gaming, healthcare, and education, alongside advancements in technology and rising smartphone penetration.

Key Market Trends & Highlights

The ARVR market is witnessing transformative trends driven by technological advancements and changing consumer preferences.

  • Gaming segment projected to grow from 17.0 USD Billion in 2024 to 100.0 USD Billion by 2035.
  • Healthcare applications expected to expand from 10.0 USD Billion in 2024 to 60.0 USD Billion by 2035.
  • Education sector forecasted to rise from 7.5 USD Billion in 2024 to 40.0 USD Billion by 2035.
  • Retail market anticipated to increase from 5.0 USD Billion in 2024 to 50.0 USD Billion by 2035.

Market Size & Forecast

2023 Market Size: USD 37.57 Billion
2024 Market Size: USD 44.68 Billion
2035 Market Size: USD 300 Billion
CAGR (2025-2035): 18.9%
Largest Regional Market Share in 2024: North America.

Major Players

Key companies include HTC, Varjo, Google, Apple, Magic Leap, Microsoft, Samsung, Lenovo, Epic Games, Qualcomm, Nvidia, Pimax, Sony, Meta, and Unity Technologies.

Key Augmented Reality and Virtual Reality (ARVR) Market Trends Highlighted


The Augmented Reality and Virtual Reality (ARVR) Market is seeing substantial expansion, owing to major market factors such as technological improvements, increased mobile device penetration, and rising demand for immersive experiences across multiple industries. Industries like as healthcare, education, and entertainment are progressively integrating AR and VR to improve training, simulation, and entertainment experiences, propelling the market ahead. Furthermore, developers are concentrating on producing user-friendly applications that appeal to a wider audience, which will accelerate worldwide user adoption. There are several areas to investigate in the corporate sector, where AR and VR may boost productivity through remote collaboration and training.

The increased interest in smart glasses and headsets for maintenance, design, and virtual meetings creates new opportunities for manufacturers and software developers. Furthermore, governments throughout the world are beginning to invest in AR and VR technology to spur innovation and assist numerous businesses, seeing their potential to alter operations. In recent years, there has been a noticeable trend of combining AR and VR technologies with artificial intelligence and machine learning to improve the interaction and realism of virtual experiences. This connection is shaping new apps that engage consumers in ways that were previously impossible.

As the global market evolves, there is a growing emphasis on generating accessible information for various demographic groups. The emphasis on delivering AR and VR solutions to emerging economies is especially notable, as it provides the potential to grab new user bases and broaden the reach of these technologies across several global locations.


Global Augmented Reality and Virtual Reality (ARVR) Market Overview


Source: Primary Research, Secondary Research, MRFR Database and Analyst Review


Augmented Reality and Virtual Reality (ARVR) Market Drivers


Increased Adoption in Education and Training


The Augmented Reality and Virtual Reality (ARVR) Market Industry is witnessing significant growth due to the heightened adoption of these technologies in educational settings. Educational institutions globally are integrating AR and VR tools to enhance the learning experience. A report from the United Nations Educational, Scientific and Cultural Organization (UNESCO) indicates that immersive learning environments can boost retention rates by up to 75%, compared to traditional methods.

Major organizations such as Google and Microsoft are actively developing educational AR and VR applications, providing tools that aid educators in delivering more engaging and effective learning experiences. With the ongoing demand for innovative educational methodologies, the market for AR and VR in education is slated for continued expansion.


Enhancing Customer Experience in Retail


The shift towards digital retail experiences is driving the Augmented Reality and Virtual Reality (ARVR) Market Industry forward. Retailers are increasingly adopting AR and VR solutions to provide interactive shopping experiences. According to a Global study, 61% of consumers prefer retailers that offer augmented reality experiences, leading to a 40% increase in conversion rates. 


Major players like IKEA and Sephora have embraced AR technologies to allow customers to visualize products in their environments and try on items virtually.This trend is expected to sustain momentum as retailers focus on enhancing customer engagement to improve sales outcomes.


Growing Investment in the Gaming and Entertainment Sector


The gaming and entertainment sector is a prominent driver of growth within the Augmented Reality and Virtual Reality (ARVR) Market Industry. Consumer spending on AR and VR gaming has surged, spurred by the release of more advanced hardware and engaging software. The Entertainment Software Association reports that approximately 90% of gamers believe that virtual reality significantly enhances their gaming experience. Companies like Sony and Oculus are continuously releasing new VR titles and experiences, leading to increased consumer interest and revenue generation.

This growing trend in immersive gameplay experiences is likely to propel the market in the coming years.


Augmented Reality and Virtual Reality (ARVR) Market Segment Insights


Augmented Reality and Virtual Reality (ARVR) Market Application Insights  


The Augmented Reality and Virtual Reality (ARVR) Market is poised for substantial growth, with particular focus on the Application segment, which includes critical areas such as Gaming, Healthcare, Education, Retail, and Real Estate. In 2024, the overall market is expected to be valued at 44.68 USD Billion, reflecting the increasing integration of immersive technologies across various sectors. The Gaming sector stands out significantly, with a market valuation of 15.0 USD Billion in 2024, projected to surge to 90.0 USD Billion by 2035, thus dominating this segment due to the high demand for immersive experiences among consumers.

The ability to provide engaging and interactive environments in gaming is shaping user experiences, making it a major player in the Augmented Reality and Virtual Reality (ARVR) Market revenue. Furthermore, the Healthcare sector, valued at 10.0 USD Billion in 2024 and expected to reach 45.0 USD Billion by 2035, is leveraging AR and VR for applications such as surgical training, patient treatment simulations, and rehabilitation, demonstrating its critical role in enhancing training efficiency and patient outcomes. The Education market is valued at 7.0 USD Billion in 2024, and its projected increase to 30.0 USD Billion by 2035 highlights the growing trend of using AR and VR to create immersive learning environments, which facilitate comprehension and retention.

Retail is another crucial area, predicted to grow from 8.68 USD Billion in 2024 to 50.0 USD Billion by 2035, as retailers adopt AR and VR technologies for virtual try-ons and enhanced shopping experiences, meeting the evolving expectations of consumers aiming for personalized interactions. Lastly, Real Estate, currently at 4.0 USD Billion in 2024 and expected to expand to 30.0 USD Billion by 2035, is experiencing a transformation through virtual tours and improved visualization of properties, aiding buyers in making decisions remotely. The trends driving the Augmented Reality and Virtual Reality (ARVR) Market data include advancements in hardware technology, increasing internet penetration, and the growing popularity of gamified experiences across various industries.

Opportunities within this market segment are immense, although challenges such as high implementation costs and the need for content development may arise. As the integration of AR and VR technologies continues to evolve, these applications are not merely trends but are becoming essential tools for enhancing user engagement, education, and sales processes across multiple industries globally. The Augmented Reality and Virtual Reality (ARVR) Market Statistics illustrate the rapid expansion of each application category, with Gaming and Healthcare leading the charge, underscoring their significance in shaping the future of immersive experiences across human interactions.


Augmented Reality and Virtual Reality (ARVR) Market Application Insights


Source: Primary Research, Secondary Research, MRFR Database and Analyst Review


Augmented Reality and Virtual Reality (ARVR) Market Device Type Insights  


The Augmented Reality and Virtual Reality (ARVR) Market, particularly through the lens of Device Type, reflects a vibrant landscape poised for significant growth. By 2024, the market is set to achieve a valuation of 44.68 billion USD, signaling robust demand across various devices. Within this segment, Head-Mounted Displays are emerging as a dominant force, enabling immersive experiences in gaming and training applications. Smart Glasses are increasingly relevant, offering real-time data overlay that enhances productivity in industries such as manufacturing and logistics.

Handheld Devices are gaining traction due to their portability, while Projectors and Display Walls are critical for large-scale presentations and collaborative environments. This diverse array of device types highlights the Augmented Reality and Virtual Reality (ARVR) Market's increasing integration into everyday contexts, driven by technological advances and consumer acceptance. Market growth is further fueled by innovative applications in education, healthcare, and retail sectors, presenting ample opportunities. However, challenges, including high development costs and the need for robust content, remain prevalent.

The Augmented Reality and Virtual Reality (ARVR) Market statistics underscore the significance of these devices as they redefine user experiences across numerous industries.


Augmented Reality and Virtual Reality (ARVR) Market Technology Insights  


The Augmented Reality and Virtual Reality (ARVR) Market is projected to be valued at 44.68 USD Billion by 2024 and is set to experience substantial growth in the coming years. This technology segment encompasses various innovative applications, and it is expected to dominate the market significantly. Augmented Reality (AR) applications have gained traction in sectors such as retail and education, providing immersive experiences that enhance customer engagement and learning. Meanwhile, Virtual Reality (VR) is recognized for its profound impact on entertainment and training, allowing users to experience lifelike scenarios that are beneficial in industries like gaming and workforce training.

Mixed Reality (MR), which blends the physical and digital worlds, is increasingly important in fields like healthcare and manufacturing, where it can improve efficiency and accuracy. The Augmented Reality and Virtual Reality (ARVR) Market segmentation reflects these trends, indicating a major rise in adoption rates fueled by advancements in technologies that drive interactive experiences. As the market evolves, challenges such as technological barriers and market fragmentation persist but present opportunities for innovation and growth, allowing stakeholders to tap into new revenue streams.


Augmented Reality and Virtual Reality (ARVR) Market End Use Insights  


The Augmented Reality and Virtual Reality (ARVR) Market has shown substantial growth, with significant contributions from various end-use sectors, including Consumer, Commercial, and Industrial applications. By 2024, the Augmented Reality and Virtual Reality (ARVR) Market revenue is expected to reach 44.68 USD Billion, underscoring its escalating prominence in numerous industries. The Consumer segment is particularly influential, enhancing user experiences in gaming and personal applications, while the Commercial sector is embracing AR and VR technology for training and marketing, driving customer engagement.

The Industrial sector, on the other hand, leverages these technologies for simulations, maintenance, and design purposes, significantly improving operational efficiency and safety. The demand for advanced training solutions and immersive experiences across these segments contributes to the rapid market growth, presenting ample opportunities and emphasizing the need for continued innovation. Moreover, the expansion of the Internet of Things (IoT) and 5G networks globally further supports the wider adoption of AR and VR technologies, positioning them as critical components of digital transformation strategies in multiple sectors.

As per Augmented Reality and Virtual Reality (ARVR) Market statistics, this growth trend aligns with the increasing integration of augmented and virtual reality in everyday life, transforming how businesses and consumers interact with digital information.


Augmented Reality and Virtual Reality (ARVR) Market Regional Insights  


The Augmented Reality and Virtual Reality (ARVR) Market exhibits substantial growth within its regional segmentation, projected to be valued at 44.68 USD Billion in 2024 and increasing significantly by 2035. North America holds a majority with a valuation of 18.5 USD Billion in 2024, expected to reach 120.0 USD Billion by 2035, fueled by advanced technological adoption and significant investment in ARVR applications across various sectors. Europe follows closely, valued at 12.0 USD Billion in 2024 and anticipated to grow to 80.0 USD Billion, driven by an increasing number of startups and corporate ventures in immersive technologies.

Asia Pacific, with 9.0 USD Billion in 2024 and a valuation of 70.0 USD Billion in 2035, showcases a rapid adoption rate in industries like gaming and education, highlighting its importance in the global landscape. South America and the Middle East and Africa represent emerging markets, valued at 2.5 USD Billion and 2.68 USD Billion, respectively, in 2024, with anticipated growth to 10.0 USD Billion and 20.0 USD Billion by 2035. These regions are gradually recognizing the potential of ARVR technologies, influenced by an increase in digitalization and mobile device penetration, thus creating significant opportunities for stakeholders.


Augmented Reality and Virtual Reality (ARVR) Market Regional Insights


Source: Primary Research, Secondary Research, MRFR Database and Analyst Review


Augmented Reality and Virtual Reality (ARVR) Market Key Players and Competitive Insights


The competitive landscape of the Augmented Reality and Virtual Reality (ARVR) Market is rapidly evolving, characterized by the emergence of innovative technologies and an increasing number of industry players. This market has gained significant traction due to advancements in hardware, software, and user experience, leading to a proliferation of applications across various sectors, including gaming, healthcare, education, and retail. As companies strive to differentiate themselves, strategic partnerships, technological advancements, and consumer engagement efforts are paramount. The integration of AR and VR in everyday applications is opening new avenues for stakeholders, making the market increasingly competitive. In this vibrant environment, understanding the capabilities and strategies of leading players becomes essential for businesses aiming to secure a foothold in this dynamic market.

Valve Corporation, a prominent player in the Augmented Reality and Virtual Reality (ARVR) Market, has established itself through a strong commitment to innovation and quality. The company is renowned for its SteamVR platform, which serves as a robust ecosystem for developers and users alike. Valve’s strengths lie in its immersive gaming experiences and its ability to create compelling virtual environments that resonate with consumers. The company’s pioneering work in virtual reality technology, including the development of the HTC Vive, has significantly influenced the industry. Furthermore, Valve’s active engagement in community feedback and developer support allows it to maintain a competitive edge, continuously refining its products to meet the evolving demands of the market. This proactive approach has solidified Valve Corporation's position as a key player in the ARVR space on a global scale.

Meta Platforms, formerly known as Facebook, has made substantial strides in the Augmented Reality and Virtual Reality (ARVR) Market with its extensive portfolio of products and services. This includes the Oculus VR headset series, which offers a suite of immersive experiences tailored for gaming, social interaction, and educational purposes. Meta's focus on creating a metaverse, where users can connect and interact in virtual spaces, underscores its commitment to revolutionizing the way people engage with technology. The company has strategically positioned itself through various mergers and acquisitions, enhancing its capabilities in both AR and VR. By integrating advanced technologies and visionary concepts, Meta Platforms has cultivated a strong market presence. Its substantial investment in research and development, coupled with its expansive community of developers and users, enables the company to stay at the forefront of the ARVR market globally.


Key Companies in the Augmented Reality and Virtual Reality (ARVR) Market Include



  • Valve Corporation

  • Meta Platforms

  • Samsung Electronics

  • Microsoft

  • Sony

  • Nvidia

  • Magic Leap

  • Unity Technologies

  • Google

  • Apple

  • HTC

  • Adobe Systems

  • Snap Inc.

  • Pimax

  • Oculus


Augmented Reality and Virtual Reality (ARVR) Market Industry Developments


The Augmented Reality and Virtual Reality (ARVR) Market has observed significant developments recently. In October 2023, Meta Platforms announced advancements in its AR platform, aiming to enhance user engagement through immersive experiences, while Microsoft launched an updated version of its HoloLens, enhancing mixed reality applications in enterprise settings. Moreover, Samsung Electronics is making strides in AR wearable technology, showcasing prototypes that are set to revolutionize the consumer market.


In terms of mergers and acquisitions, Google's acquisition of a prominent AR development firm in September 2023 signifies a strategic move to bolster its AR capabilities, further supported by widespread industry acknowledgment. Nvidia continues to see growth in its market valuation due to its powerful graphics processing units, which are crucial for AR and VR applications. The overall ARVR market is predicted to expand significantly, with various companies like Unity Technologies and Adobe Systems making strides in software development to meet increasing demand for immersive technologies. Over the last few years, key milestones included Sony's launch of the PlayStation VR2 in February 2023, highlighting the industry's momentum and commitment to enhancing user experiences in virtual environments.


Augmented Reality And Virtual Reality (ARVR) Market Segmentation Insights


Augmented Reality and Virtual Reality (ARVR) Market Application Outlook



  • Gaming

  • Healthcare

  • Education

  • Retail

  • Real Estate


Augmented Reality and Virtual Reality (ARVR) Market Device Type Outlook



  • Head-Mounted Displays

  • Smart Glasses

  • Handheld Devices

  • Projectors

  • Display Walls


Augmented Reality and Virtual Reality (ARVR) Market Technology Outlook



  • Augmented Reality

  • Virtual Reality

  • Mixed Reality


Augmented Reality and Virtual Reality (ARVR) Market End Use Outlook



  • Consumer

  • Commercial

  • Industrial


Augmented Reality and Virtual Reality (ARVR) Market Regional Outlook



  • North America

  • Europe

  • South America

  • Asia Pacific

  • Middle East and Africa

Report Attribute/Metric Details
Market Size 2023 37.57(USD Billion)
Market Size 2024 44.68(USD Billion)
Market Size 2035 300.0(USD Billion)
Compound Annual Growth Rate (CAGR) 18.9% (2025 - 2035)
Report Coverage Revenue Forecast, Competitive Landscape, Growth Factors, and Trends
Base Year 2024
Market Forecast Period 2025 - 2035
Historical Data 2019 - 2024
Market Forecast Units USD Billion
Key Companies Profiled Valve Corporation, Meta Platforms, Samsung Electronics, Microsoft, Sony, Nvidia, Magic Leap, Unity Technologies, Google, Apple, HTC, Adobe Systems, Snap Inc., Pimax, Oculus
Segments Covered Application, Device Type, Technology, End Use, Regional
Key Market Opportunities Enterprise training and simulation, Healthcare visualization and therapy, Enhanced gaming experiences, Retail virtual try-ons, Remote collaboration tools
Key Market Dynamics Technological advancements, Increasing consumer adoption, Rising applications across industries, Growing investment and funding, Enhanced user experiences
Countries Covered North America, Europe, APAC, South America, MEA
 

Frequently Asked Questions (FAQ) :

The Augmented Reality and Virtual Reality (ARVR) Market was valued at 44.68 billion USD in 2024.

By 2035, the market is projected to reach a valuation of 300.0 billion USD.

The market is expected to grow at a CAGR of 18.9% during the forecast period from 2025 to 2035.

North America is expected to have the largest market share, valued at 120.0 billion USD by 2035.

The Gaming segment of the Augmented Reality and Virtual Reality (ARVR) Market is projected to reach 90.0 billion USD by 2035.

In 2024, the Healthcare application segment is valued at 10.0 billion USD.

Key players in the market include Valve Corporation, Meta Platforms, Samsung Electronics, and Microsoft, among others.

The Retail application segment is projected to be valued at 50.0 billion USD by 2035.

In 2024, the market for Europe was valued at 12.0 billion USD.

By 2035, the Real Estate application segment is projected to be valued at 30.0 billion USD.

Comments

Leading companies partner with us for data-driven Insights.

clients

Kindly complete the form below to receive a free sample of this Report

We do not share your information with anyone. However, we may send you emails based on your report interest from time to time. You may contact us at any time to opt-out.

Tailored for You
  • Dedicated Research on any specifics segment or region.
  • Focused Research on specific players in the market.
  • Custom Report based only on your requirements.
  • Flexibility to add or subtract any chapter in the study.
  • Historic data from 2014 and forecasts outlook till 2040.
  • Flexibility of providing data/insights in formats (PDF, PPT, Excel).
  • Provide cross segmentation in applicable scenario/markets.
report-img