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Board Games Market Research Report Information By Game Type (Monopoly, Scrabble, Chess and Others), By Age Group (2-5 Years, Between 5 and 12 Years, 12-25 Years and Above 25 Years), By Sales Channel (Online Stores, Specialty Stores, Hypermarkets & Supermarkets, and Others) And By Region (North America, Europe, Asia-Pacific, And Rest Of The World) โ€“Market Forecast Till 2034


ID: MRFR/CR/10951-HCR | 128 Pages | Author: Pradeep Nandi| July 2025

Board Games Market Summary

As per MRFR Analysis, the Global Board Games Market is projected to grow from USD 13.5 Billion in 2024 to USD 25 Billion by 2035, with a CAGR of 5.76% from 2025 to 2035. The market is driven by increasing social engagement, the rise of online sales channels, and innovation in game development. The demand for board games is fueled by a growing desire for non-screen-based entertainment that fosters family bonding and social interaction.

Key Market Trends & Highlights

The Board Games Market is witnessing significant trends that are shaping its future.

  • Rising popularity of social and family activities, with 70% of U.S. adults valuing quality time with family for mental health.
  • Exponential growth of online sales channels, with a 25% increase in online sales during recent years.
  • Innovation in game development, with over 30% of new board games featuring unique mechanics to attract younger audiences.
  • Shift towards eco-friendly practices, encouraging brands to adopt sustainable materials.

Market Size & Forecast

2023 Market Size: USD 12.76 Billion
2024 Market Size: USD 13.5 Billion
2035 Market Size: USD 25 Billion
CAGR (2025-2035): 5.76%
Largest Regional Market Share in 2024: North America.

Major Players

Key players include Days of Wonder, Asmodee, Hasbro, Ravensburger, and Fantasy Flight Games.

Board Games Market Overview


Source Secondary Research, Primary Research, MRFR Database and Analyst Review


Key Board Games Market Trends Highlighted


Due to a renewed interest in tabletop games as a means of entertainment and social contact, the board games market is expanding significantly. Board games are becoming a more popular method for people to interact with friends and family, particularly in the aftermath of social distancing policies that have raised demand for offline entertainment.


As gamers want to interact in person and exchange stories, game evenings and community gatherings centered around board gaming have grown in popularity. Another noteworthy development is the blending of contemporary technology with classic board games, where hybrid gaming experiences are made possible by digital platforms.


As more people choose to buy games that appeal to a variety of interests, such as strategy, cooperative gaming, and educational themes, there are plenty of opportunities in the board games market. Businesses may take advantage of the increased consumer awareness of social concerns, environmentalism, and diversity by creating games that center on these topics.


Targeting people outside of the typical board game demographics, such young adults and senior gamers, is another chance to broaden the market reach. With developers increasingly providing adaptable components and expansion packs to improve gameplay, recent trends show a significant move toward modifications and distinctive gaming experiences.


Additionally, the emergence of crowdfunding sites has enabled independent designers to release cutting-edge games, encouraging market variety and inventiveness.


Manufacturers are looking for methods to create environmentally friendly materials for gaming components as environmental sustainability becomes more of a priority. The future dynamics of the board game market are significantly shaped by these changes in production techniques and tastes.


Board Games Market Drivers


Rising Popularity of Board Games as Family Entertainment


The Board Games Market is experiencing an increase in demand due to the growing popularity of board games as a key form of family entertainment. According to surveys conducted by various family-oriented organizations, approximately 67% of families report that they regularly engage in board games as a way to strengthen family bonds.


This trend has been further catalyzed by the increasing number of social events and game nights organized by both communities and educational institutions across the globe. Organizations like the International Board Game Society have noted a significant rise in game night events, making board games accessible to a broader audience.


The importance placed on family-oriented activities has been recognized by various government-backed initiatives, which encourage community gatherings and family time.


With board games seen as a means to promote social interaction and mental stimulation, the Board Games Market is likely to benefit immensely from this familial focus on interactive entertainment, thus propelling market growth significantly.


Expansion of Online Sales Channels


The expansion of online sales channels has played a vital role in the growth of the Board Games Market. Recent data indicates that online retail platforms saw a 30% increase in board game sales over the last two years, as per industry reports from major e-commerce platforms.


This surge is attributed to the convenience that online shopping provides, particularly during challenging times such as the COVID-19 pandemic, which encouraged consumers to seek entertainment options within their homes. Additionally, established organizations such as Amazon have implemented specialized sections for board games, further promoting visibility and accessibility.


The shift in shopping behavior has not only allowed established brands to reach broader audiences but has also enabled small game designers and publishers to enter the market more easily. The digital landscape offers a promising avenue for continued market expansion as more consumers turn to online options for their board game purchases.


Growing Trends in Social Gaming and Community Engagement


Social gaming trends have emerged as a significant driver for the Board Games Market, with communities increasingly forming around board gaming experiences. Industry surveys indicate that around 55% of board game players participate in local events or clubs, which fosters engagement and community building.


Organizations like Board Game Meetup have registered an increased number of attendees at gaming events, illustrating the demand for collective play experiences. Governments in various regions are also recognizing the cultural importance of such communal activities, leading to support for public gaming events and festivals.


This engagement is not only essential for getting new players introduced to the hobby but also for fostering a sense of belonging amongst diverse groups. As these trends continue to grow, the demand for innovative and diverse board game offerings is expected to rise, thereby boosting market prospects significantly.


Board Games Market Segment Insights


The Board Games Market saw substantial growth driven by various game types. A key player in this segment was Monopoly, which held a significant value of 4.5 USD Billion in 2024 and is anticipated to reach 8.5 USD Billion in 2035, making it a dominant force in the Board Games Market.


Monopoly's enduring popularity stemmed from its engaging gameplay and its appeal across diverse age groups, solidifying its status as a cultural icon.


Scrabble, with a valuation of 3.0 USD Billion in 2024 and expected to grow to 6.0 USD Billion by 2035, illustrated the growing inclination towards intellectual and educational games, appealing to both family and competitive players alike. This game not only entertained but also improved vocabulary and strategic thinking, making it significant in today's educational context.


Chess, another critically acclaimed game, reported a valuation of 2.5 USD Billion in 2024, expected to reach 5.0 USD Billion by 2035. Chess's rich history and the increasing visibility of competitive play due to tournaments and online platforms contribute to its sustained relevance, fostering a community that values strategy and skill.


The 'Others' category, encompassing a variety of games, is projected at 3.5 USD Billion in 2024 and is likely to grow to 5.5 USD Billion by 2035, showcasing the diversity in consumer preferences for board games. The appeal of unique and niche games within this segment hints at a growing trend for personalized gaming experiences.


Overall, the Board Games Market segmentation by Game Type highlights the dynamic landscape of board games, where traditional favorites like Monopoly and Scrabble balance their established relevance with emerging games and formats that cater to evolving consumer interests.


Trends indicate that the demand for both competitive and casual games continues to rise, fueled by a growing recognition of the social and developmental benefits associated with board gaming, thus encouraging a burgeoning market growth trajectory.


Board Games Market Game Type Insights


Source Secondary Research, Primary Research, MRFR Database and Analyst Review


Board Games Market Age Group Insights


The Board Games Market is experiencing substantial growth across various age groups, driven by the increasing popularity of gaming as a leisure activity. For the age group of 2-5 years, educational and interactive board games foster cognitive development, making it a vital segment as parents seek ways to engage their children.


The segment for ages 5-12 years significantly contributes to the market, as this group often plays a variety of games, promoting social interaction and problem-solving skills, thus holding a major share of the market.


The age group of 12-25 years is heavily influenced by trends in entertainment and social interactions, leading to a dynamic demand for more complex games, while those above 25 years represent a growing segment as adults increasingly seek out nostalgic experiences and engage in strategic gameplay, indicating the diversity within the Board Games Market segmentation.


As consumer preferences evolve, industry dynamics reflect the ongoing interest across all age groups, presenting opportunities for innovation and expansion in game offerings that cater to different needs and interests globally.


Board Games Market Sales Channel Insights


The Board Games Market revenue reflects a diverse array of sales channels, contributing significantly to its overall growth trajectory. The segmentation within the Sales Channel highlights various distribution mechanisms including Online Stores, Specialty Stores, Hypermarkets and Supermarkets, and Others.


Online stores have become increasingly vital, driven by the rise of e-commerce and consumer preference for convenience. Specialty stores often serve as cultural hubs where board games enthusiasts can discover niche products.


Hypermarkets and Supermarkets present accessibility to a broader audience, making board games an impulse purchase option during regular shopping. The integration of distinct sales channels is essential for catering to diverse consumer preferences and enhancing market presence.


The trends in the Board Games Market statistics indicate a growing demand for innovative gameplay experiences, which further drives the sales channels to adapt and expand their offerings.


Overall, the growth drivers include rising consumer engagement in recreational activities and a renewed interest in social interaction through board games, establishing a promising outlook for the future of this market segment.


Board Games Market Regional Insights


North America dominated this market segment with a valuation of 5.0 USD Billion in 2024, expected to rise to 9.5 USD Billion by 2035, making it a key driver of growth due to its strong culture of gaming and large consumer base.


Europe followed closely with a valuation of 4.2 USD Billion in 2024, anticipated to reach 8.0 USD Billion by 2035, a reflection of its rich history and tradition in game development that continues to thrive. Meanwhile, South America represented a smaller, yet growing segment valued at 1.0 USD Billion in 2024 and projected to double by 2035, indicating a burgeoning interest in interactive and social entertainment.


The Asia Pacific region, valued at 2.5 USD Billion in 2024, gained momentum as emerging markets foster youth engagement through board games, expected to grow to 4.5 USD Billion by 2035. The Middle East and Africa, despite a lower valuation of 1.8 USD Billion in 2024, presented unique growth opportunities in developing gaming cultures, although it is projected to slightly decline by 2035 to 1.5 USD Billion.


These figures exemplified a diverse landscape characterized by varied growth rates and potential across the Board Games Market segmentation.


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Board Games Market Regional Insights


Source Secondary Research, Primary Research, MRFR Database and Analyst Review


Board Games Market Key Players and Competitive Insights


The Board Games Market has witnessed significant growth and diversification over recent years, fueled by rising consumer interest in social interaction and leisure activities. This market is characterized by dynamic competition among various players who constantly innovate and adapt to changing consumer preferences.


Companies are engaging in strategic collaborations, mergers, and acquisitions to enhance their market presence and capitalize on emerging trends. The increasing popularity of tabletop games among different demographics, including families, young adults, and children, has prompted significant investment in the development of new titles and game genres.


Furthermore, the rise of online and mobile platforms for board games has created additional avenues for established and emerging firms to reach wider audiences and strengthen their competitive positions.


Parker Brothers has long been a prominent name in the Board Games Market, recognized for its renowned portfolio of classic and contemporary games that resonate with a wide array of consumers. The company's strengths lie in its legacy of innovation and its ability to create games that are both engaging and family-friendly.


With a strong brand identity established over a century, Parker Brothers continues to leverage nostalgia while also exploring new concepts that appeal to modern players. Its existing catalog includes several beloved titles that not only maintain popularity but also serve as a springboard for promotional events and tie-ins, further solidifying its presence in a competitive market.


Consistent quality and a commitment to customer satisfaction have enhanced Parker Brothers' reputation, allowing it to remain a key player despite the ever-evolving landscape of board gaming.


Hasbro stands out in the Board Games Market with a diverse and expansive portfolio, encompassing various well-known titles and franchises that cater to all age groups. The company's strengths include its strong distribution channels, innovative marketing strategies, and partnerships that continually refresh its offerings.


Hasbro has successfully expanded its reach through mergers and acquisitions, allowing it to integrate popular games and add value to its product line. Some of its key products include iconic games that are staples in households globally, helping to establish the company's dominant market presence.


Hasbro's ability to adapt existing games for contemporary audiences, innovate through technology-enhanced experiences, and expand into new game genres has fortified its competitive advantage in the arena. Its focus on social gaming experiences as well as inclusivity ensures strong brand loyalty and engagement, making it a formidable player in the board games segment.


Key Companies in the Board Games Market Include



  • Parker Brothers

  • Hasbro

  • Winning Moves Games

  • Ravensburger

  • Days of Wonder

  • Fantasy Flight Games

  • CMON Limited

  • Goliath Games

  • Gamewright

  • Spin Master

  • Mattel

  • IELLO

  • Asmodee

  • Blue Orange Games

  • ZMan Games


Board Games Market Developments


A tangible version of Gwent, the well-liked card game from The Witcher 3, will be released in Q3 2025, according to a December 2024 announcement from Hachette Boardgames and No Loading Games. It will include 400 cards and a playmat, bringing the digital popularity to tabletops.


At the London Toy Fair in January 2025, Ravensburger debuted Disney Villainous Unstoppable!, a simplified family-friendly version of its Villainous franchise. The company also announced plans to expand international tournaments throughout Europe and Australia, as well as stand-alone expansions like a game with a Star Wars theme.


As evidenced by partnerships like Hasbro's digital Littlest Pet Shop experience and AI-enabled gaming mechanics, Technavio announced in January 2025 that the board game market is changing due to growing digitization, mobile app integration, and AI-powered improvements.


Rising production costs and a market move toward smaller, more economical board game forms as designers respond to consumer pricing resistance were the topics of Reddit talks among publishers in February 2025.


Allied Market Research reported in February 2025 on the growth of tabletop gaming cafรฉs in North America and Europe, which are promoting community involvement, encouraging the discovery of new games, and fortifying regional game retail ecosystems.


Board Games Market Segmentation Insights


Board Games Market Game Type Outlook



  • Strategy Games

  • Cooperative Games

  • Party Games

  • Family Games

  • Role-Playing Games


Board Games Market Player Count Outlook



  • Solo

  • Duo

  • Small Group

  • Large Group


Board Games Market Material Outlook



  • Cardboard

  • Plastic

  • Wood

  • Metal


Board Games Market Age Group Outlook



  • Children

  • Teenagers

  • Adults

  • Family


Board Games Market Regional Outlook



  • North America

  • Europe

  • South America

  • Asia Pacific

  • Middle East and Africa

Report Attribute/Metric Details
Market Size 2023 12.76(USD Billion)
Market Size 2024 13.5(USD Billion)
Market Size 2035 25.0(USD Billion)
Compound Annual Growth Rate (CAGR) 5.76% (2025 - 2035)
Report Coverage Revenue Forecast, Competitive Landscape, Growth Factors, and Trends
Base Year 2024
Market Forecast Period 2025 - 2035
Historical Data 2019 - 2024
Market Forecast Units USD Billion
Key Companies Profiled Days of Wonder, Asmodee, Parker Brothers, Mattel, Games Workshop, Winning Moves, Mud Pie, Stronghold Games, Hasbro, Ravensburger, Fantasy Flight Games, Goliath Games, ZMan Games, Catan Studios, Blue Orange Games
Segments Covered Game Type, Player Count, Material, Age Group, Regional
Key Market Opportunities Emerging digital integration, Expanding family-friendly offerings, Rise of educational board games, Eco-friendly materials demand, Growth in online retail channels
Key Market Dynamics rising popularity of tabletop gaming, increasing social interaction trend, expansion of online board game platforms, diversification of themes and genres, growing demand for educational games
Countries Covered North America, Europe, APAC, South America, MEA


Frequently Asked Questions (FAQ) :

The Board Games Market was valued at 13.5 USD billion in 2024.

The market is projected to reach a value of 25.0 USD Billion by 2035.

The expected CAGR for the Board Games Market during this period is 5.76%.

North America held the largest market share in 2024 at 5.0 USD Billion.

The market size for Europe is predicted to grow to 8.0 USD Billion by 2035.

The market size for Monopoly is expected to reach 8.5 USD Billion by 2035.

Scrabble reached a market value of 3.0 USD Billion in 2024.

Some key players include Hasbro, Parker Brothers, and Ravensburger, among others.

The projected market size for Chess is anticipated to be 5.0 USD Billion by 2035.

The Asia Pacific region is expected to show moderate growth, reaching 4.5 USD Billion by 2035.

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