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    US Augmented Reality Virtual Reality Market

    ID: MRFR/ICT/12271-HCR
    128 Pages
    Aarti Dhapte
    October 2025

    United States Augmented Reality Virtual Reality Market Research Report By Application (Gaming, Education, Healthcare, Retail, Real Estate), By Technology (Virtual Reality, Augmented Reality, Mixed Reality), By End Use (Consumer, Enterprise, Government), By Device Type (Head-Mounted Displays, Smart Glasses, Mobile Devices) and By Regional (North America, Europe, South America, Asia Pacific, Middle East and Africa) - Forecast to 2035.

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    US Augmented Reality Virtual Reality Market Infographic
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    US Augmented Reality Virtual Reality Market Summary

    As per MRFR analysis, the US augmented reality and virtual reality market size was estimated at 8.5 USD Billion in 2024. The US The augmented reality and virtual reality market is projected to grow from 10.06 USD Billion in 2025 to 54.0 USD Billion by 2035. This represents a compound annual growth rate (CAGR) of 18.3% during the forecast period from 2025 to 2035.

    Key Market Trends & Highlights

    The US The augmented reality and virtual reality market is poised for substantial growth. This growth is driven by technological advancements and expanding applications.

    • Investment in development is witnessing a notable increase, indicating a robust commitment to innovation.
    • The expansion of use cases across various sectors is enhancing the market's appeal and accessibility.
    • The healthcare segment is emerging as a significant player, while the gaming sector continues to dominate in terms of revenue.
    • Technological advancements in hardware and the growing adoption in education and training are key drivers propelling market growth.

    Market Size & Forecast

    2024 Market Size 8.5 (USD Billion)
    2035 Market Size 54.0 (USD Billion)

    Major Players

    Meta Platforms (US), Microsoft (US), Apple (US), Google (US), Sony (JP), NVIDIA (US), HTC (TW), Snap Inc. (US), Magic Leap (US)

    US Augmented Reality Virtual Reality Market Trends

    The augmented reality-virtual-reality market is currently experiencing a transformative phase, characterized by rapid technological advancements and increasing adoption across various sectors. This market is witnessing a surge in applications, particularly in entertainment, education, and healthcare. Companies are investing heavily in research and development to enhance user experiences and create more immersive environments. As a result, the demand for high-quality hardware and software solutions is on the rise, indicating a shift towards more sophisticated offerings. Furthermore, the integration of artificial intelligence and machine learning into augmented reality and virtual reality technologies is likely to enhance functionality and user engagement, suggesting a promising future for this market. In addition, the augmented reality-virtual-reality market is becoming increasingly accessible to consumers and businesses alike. The proliferation of affordable devices and platforms is enabling wider participation, which may lead to a broader acceptance of these technologies. Educational institutions are incorporating augmented reality and virtual reality into their curricula, while businesses are utilizing these tools for training and simulations. This trend indicates a growing recognition of the potential benefits of immersive technologies, which could reshape how individuals interact with digital content and each other in various environments.

    Increased Investment in Development

    Investment in the augmented reality-virtual-reality market is on the rise, as companies seek to innovate and improve their offerings. This trend is driven by the need for enhanced user experiences and the desire to stay competitive in a rapidly evolving landscape. Organizations are allocating resources to research and development, which may lead to breakthroughs in technology and applications.

    Expansion of Use Cases

    The range of applications for augmented reality and virtual reality is expanding significantly. Industries such as healthcare, education, and entertainment are increasingly adopting these technologies for various purposes, including training, simulations, and interactive experiences. This diversification suggests a growing recognition of the value these technologies can provide.

    Emerging Consumer Market

    The consumer segment of the augmented reality-virtual-reality market is evolving, with more individuals gaining access to affordable devices and applications. This trend indicates a shift towards mainstream acceptance, as consumers explore new ways to engage with digital content. The increasing availability of user-friendly platforms may further drive adoption.

    US Augmented Reality Virtual Reality Market Drivers

    Technological Advancements in Hardware

    The augmented reality-virtual-reality market is experiencing a surge in technological advancements, particularly in hardware capabilities. Innovations in graphics processing units (GPUs) and display technologies are enhancing user experiences, making them more immersive and realistic. For instance, the introduction of high-resolution displays and lightweight headsets is likely to attract a broader audience. As of 2025, the market for AR/VR hardware is projected to reach approximately $30 billion, indicating a robust growth trajectory. This growth is driven by the increasing demand for high-quality visual experiences in gaming, education, and training sectors. Consequently, the augmented reality-virtual-reality market is poised for significant expansion as hardware continues to evolve, enabling more sophisticated applications and user engagement.

    Increased Focus on Remote Collaboration

    The augmented reality-virtual-reality market is witnessing a notable shift towards remote collaboration tools, particularly in the wake of evolving workplace dynamics. Companies are increasingly adopting AR/VR solutions to facilitate virtual meetings and collaborative projects, enhancing productivity and engagement among remote teams. This trend is supported by a growing recognition of the limitations of traditional video conferencing tools. As of 2025, the market for AR/VR collaboration tools is expected to grow by approximately 30%, reflecting the demand for more interactive and immersive communication methods. This shift not only enhances team collaboration but also reduces travel costs, making it a financially viable option for many organizations. Thus, the augmented reality-virtual-reality market is likely to benefit from this increasing focus on remote collaboration.

    Rising Demand in Healthcare Applications

    The healthcare sector is increasingly leveraging augmented reality and virtual reality technologies for various applications, including surgical training, patient education, and therapy. The augmented reality-virtual-reality market is projected to experience significant growth in this sector, with estimates indicating a potential increase of 20% in market share by 2026. AR/VR technologies are being utilized to create realistic simulations for medical professionals, allowing for enhanced training and skill development. Additionally, these technologies are being employed in therapeutic settings, providing patients with immersive experiences that can aid in pain management and rehabilitation. As healthcare providers continue to adopt these innovative solutions, the augmented reality-virtual-reality market is likely to expand, driven by the demand for improved patient outcomes and training methodologies.

    Growing Adoption in Education and Training

    The integration of augmented reality and virtual reality technologies in educational settings is becoming increasingly prevalent. Institutions are recognizing the potential of these technologies to enhance learning experiences through interactive simulations and immersive environments. The augmented reality-virtual-reality market is projected to see a substantial increase in adoption rates within educational institutions, with estimates suggesting a growth of over 25% in the next few years. This trend is particularly evident in fields such as medical training, where realistic simulations can significantly improve skill acquisition. As educational institutions invest in AR/VR solutions, the market is likely to expand, driven by the demand for innovative teaching methods and improved student engagement.

    Expansion of Gaming and Entertainment Sectors

    The gaming and entertainment industries are at the forefront of driving growth in the augmented reality-virtual-reality market. With the increasing popularity of immersive gaming experiences, developers are investing heavily in AR/VR technologies to create engaging content. The market for AR/VR gaming is expected to reach approximately $15 billion by 2025, reflecting a compound annual growth rate (CAGR) of around 30%. This growth is fueled by advancements in technology, which allow for more realistic graphics and interactive gameplay. Furthermore, the integration of AR/VR in entertainment, such as virtual concerts and interactive storytelling, is likely to attract a wider audience. As these sectors continue to innovate and expand, the augmented reality-virtual-reality market is poised for substantial growth.

    Market Segment Insights

    By Application: Gaming (Largest) vs. Healthcare (Fastest-Growing)

    In the US augmented reality-virtual-reality market, the application segment is primarily driven by Gaming, which commands the largest share due to its immersive experiences and widespread consumer engagement. Following closely is Healthcare, where augmented and virtual reality technologies are revolutionizing training and treatment, capturing a rapidly expanding market interest and investment. As industries increasingly adopt augmented and virtual reality solutions, growth is witnessed across various applications. The gaming sector continues to thrive due to technological innovations and increased adoption rates among gamers, while Healthcare is recognized as the fastest-growing segment thanks to advancements in medical training simulations and patient therapy, prompting a shift towards integrating these technologies into standard practices.

    Gaming: Dominant vs. Healthcare: Emerging

    The Gaming segment stands out as the dominant application in the US augmented reality-virtual-reality market, characterized by engaging content that captivates a broad audience, including casual and serious gamers. This segment benefits from continuous technological advances, which enhance user experiences and keep gaming communities active and growing. In contrast, the Healthcare segment is seen as an emerging powerhouse, leveraging AR and VR for practical applications like surgical simulations and patient rehabilitation. As technology evolves, Healthcare is set to witness significant investment, making it a vital player in shaping future trends in the industry.

    By Device Type: Head-Mounted Displays (Largest) vs. Smart Glasses (Fastest-Growing)

    In the US augmented reality-virtual-reality market, Head-Mounted Displays hold the largest share among device types, appealing primarily due to their immersive experiences. Smart Glasses, while smaller in market share, are gaining traction thanks to advancements in technology and consumer interest in hands-free applications. The portability and convenience of Handheld Devices, alongside the versatility of Projectors and Display Walls, contribute to a diverse device ecosystem with varying shares. Recent trends indicate a rapid growth in the Smart Glasses segment as they evolve with enhanced features like improved battery life and more user-friendly interfaces. Hand-Mounted Displays continue to thrive, fueled by gaming and training applications, and Projectors are increasingly being utilized in corporate settings. The drive towards newer AR experiences is expected to further boost these segments as innovation and consumer demand align.

    Head-Mounted Displays (Dominant) vs. Smart Glasses (Emerging)

    Head-Mounted Displays are currently the dominant force in the US augmented reality-virtual-reality market, largely favored for their ability to deliver immersive virtual experiences that are essential for gaming, simulation, and training. Their robust performance and specialization in high-quality immersive content have set them apart. On the other hand, Smart Glasses are emerging with an emphasis on practicality and hands-free technology, appealing to industries such as healthcare and logistics. As they continue to develop, Smart Glasses showcase functionalities like augmented notifications and workplace efficiency, though they are still catching up to the established Head-Mounted Displays. The convergence of technology in both segments hints at an exciting future where functionality and immersion meet.

    By Technology: Augmented Reality (Largest) vs. Virtual Reality (Fastest-Growing)

    In the US augmented reality-virtual-reality market, the largest share is held by Augmented Reality, capturing a significant portion of the overall demand. Virtual Reality, while smaller in market share, is quickly gaining traction amongst consumers and businesses alike, indicating a robust competitive landscape. Overall, Mixed Reality represents a niche but essential segment, contributing to the diversification of the technologies available within this evolving market. The growth trends in this segment are driven primarily by advancements in technology and increasing investments in augmented and virtual reality applications across various sectors such as gaming, education, and healthcare. Businesses are rapidly adopting these technologies to enhance user experiences and improve training efficiencies, which fuels the demand for both Augmented Reality and Virtual Reality solutions. As a result, consumer interest in immersive experiences continues to rise, positioning Virtual Reality as the fastest-growing segment.

    Technology: Augmented Reality (Dominant) vs. Virtual Reality (Emerging)

    Augmented Reality is currently the dominant technology in the US augmented reality-virtual-reality market, characterized by its widespread application in areas like mobile apps and interactive advertisements. It enhances the real world with digital overlays, making it highly appealing to consumers and leading to significant market penetration. Conversely, Virtual Reality, while still emerging, is making substantial strides due to its application in gaming and training simulations. It immerses users in a completely virtual environment, offering experiences that are increasingly recognized for their potential across different industries. Both technologies are complementing each other as developers look to create unified experiences, thus fueling innovation and growth in the overall market.

    By End Use: Consumer (Largest) vs. Commercial (Fastest-Growing)

    In the US augmented reality-virtual-reality market, the distribution of market share among end use segments reveals that the Consumer segment holds the largest share. This dominance is primarily driven by increasing adoption of AR and VR technologies in gaming, social media, and entertainment. Meanwhile, the Commercial segment is gaining traction, supported by enhanced business applications and innovative marketing strategies that increase its appeal to various industries. Growth trends indicate that while the Consumer segment continues to thrive, the Commercial segment is emerging rapidly as the fastest-growing area. Businesses are leveraging AR and VR for training, simulation, and customer engagement, contributing to an accelerated market presence. The demand for immersive experiences in customer interactions further propels the commercial adoption, making it a critical driver of overall growth in this sector.

    Consumer (Dominant) vs. Commercial (Emerging)

    The Consumer segment stands as the dominant force in the US augmented reality-virtual-reality market, characterized by a vast array of entertainment applications, including gaming and social platforms. This segment thrives on a young, tech-savvy audience eager to adopt immersive experiences. On the other hand, the Commercial segment is emerging, increasingly recognized for its potential in enhancing operational efficiencies and customer engagement strategies. Companies are investing heavily in AR and VR for training, product demonstrations, and promotional activities, establishing a foothold that paves the way for future growth. As businesses explore these technologies, the Commercial segment is expected to mature rapidly, driven by innovation and the need for competitive differentiation.

    Get more detailed insights about US Augmented Reality Virtual Reality Market

    Regional Insights

    North America : Innovation and Leadership Hub

    The North American market for Augmented Reality (AR) and Virtual Reality (VR) is the largest globally, accounting for approximately 60% of the total market share. Key growth drivers include advancements in technology, increased investment in AR/VR applications across various sectors, and supportive government regulations promoting innovation. The demand for immersive experiences in gaming, education, and healthcare is also on the rise, further fueling market expansion. The United States leads the AR/VR market, with major players like Meta Platforms, Microsoft, and Google driving innovation. The competitive landscape is characterized by rapid technological advancements and strategic partnerships. The presence of tech giants and startups alike fosters a vibrant ecosystem, ensuring continuous growth and development in the AR/VR space.

    Europe : Emerging Market with Potential

    Europe is witnessing a significant increase in the adoption of Augmented Reality (AR) and Virtual Reality (VR) technologies, holding approximately 25% of the global market share. Key growth drivers include rising consumer demand for immersive experiences, increased investment in AR/VR startups, and supportive EU regulations aimed at fostering innovation. Countries like Germany and the UK are at the forefront, with a growing focus on integrating AR/VR in sectors such as education, healthcare, and retail. Germany, the UK, and France are leading the charge in AR/VR development, with a robust presence of key players like HTC and Sony Interactive Entertainment. The competitive landscape is marked by collaborations between tech companies and educational institutions, enhancing research and development efforts. The region's commitment to digital transformation is expected to further accelerate market growth.

    Asia-Pacific : Rapid Growth and Innovation

    The Asia-Pacific region is rapidly emerging as a significant player in the Augmented Reality (AR) and Virtual Reality (VR) market, accounting for about 10% of the global market share. Key growth drivers include increasing smartphone penetration, rising disposable incomes, and a growing interest in gaming and entertainment. Countries like China and Japan are leading the charge, with substantial investments in AR/VR technologies and applications across various sectors, including retail and tourism. China is at the forefront of AR/VR innovation, with major companies like Tencent and Alibaba investing heavily in the sector. The competitive landscape is characterized by a mix of established players and startups, fostering a dynamic environment for technological advancements. The region's focus on digital transformation and smart city initiatives is expected to further boost AR/VR adoption in the coming years.

    Middle East and Africa : Emerging Market with Opportunities

    The Middle East and Africa region is gradually emerging in the Augmented Reality (AR) and Virtual Reality (VR) market, currently holding around 5% of the global market share. Key growth drivers include increasing investments in technology, a young population eager for innovative experiences, and government initiatives aimed at promoting digital transformation. Countries like the UAE and South Africa are leading the way, with a focus on integrating AR/VR in sectors such as tourism, education, and real estate. The competitive landscape is evolving, with both local and international players entering the market. The presence of key players like Qualcomm and HTC is fostering innovation and collaboration. As governments in the region continue to support technology adoption, the AR/VR market is expected to experience significant growth in the coming years.

    Key Players and Competitive Insights

    The augmented reality-virtual-reality market is currently characterized by intense competition and rapid technological advancements. Key growth drivers include increasing demand for immersive experiences across various sectors such as gaming, education, and healthcare. Major players like Meta Platforms (US), Microsoft (US), and Apple (US) are strategically positioned to leverage their technological prowess and extensive resources. Meta Platforms (US) focuses on enhancing its metaverse initiatives, while Microsoft (US) emphasizes enterprise solutions through its mixed reality offerings. Apple (US), on the other hand, appears to be concentrating on integrating augmented reality features into its existing product ecosystem, thereby enhancing user engagement. Collectively, these strategies contribute to a dynamic competitive environment, where innovation and user experience are paramount.

    In terms of business tactics, companies are increasingly localizing manufacturing and optimizing supply chains to enhance efficiency and reduce costs. The market structure is moderately fragmented, with a mix of established giants and emerging players. This fragmentation allows for diverse offerings and innovation, yet the collective influence of key players like Google (US) and NVIDIA (US) ensures that competition remains robust. The interplay between these companies shapes market dynamics, as they vie for leadership in technology and user adoption.

    In October 2025, Meta Platforms (US) announced a significant partnership with a leading gaming studio to develop exclusive VR content aimed at enhancing user engagement within its metaverse. This strategic move underscores Meta's commitment to creating a rich ecosystem that attracts users and developers alike, potentially solidifying its position as a leader in immersive experiences. The partnership is likely to drive user retention and expand the platform's appeal, reflecting a broader trend towards content-driven engagement in the VR space.

    In September 2025, Microsoft (US) unveiled a new version of its HoloLens, which integrates advanced AI capabilities to enhance user interaction in enterprise applications. This development is indicative of Microsoft's strategy to differentiate its offerings through cutting-edge technology, thereby catering to the growing demand for efficient and innovative solutions in business environments. The integration of AI not only enhances functionality but also positions Microsoft as a forward-thinking leader in the augmented reality sector.

    In August 2025, Apple (US) launched a new AR development kit aimed at empowering developers to create more sophisticated applications for its devices. This initiative reflects Apple's ongoing commitment to fostering innovation within its ecosystem, potentially leading to a surge in AR applications that enhance user experience. By providing developers with advanced tools, Apple is likely to strengthen its competitive edge and expand its market share in the augmented reality domain.

    As of November 2025, current competitive trends indicate a strong focus on digitalization, sustainability, and AI integration within the augmented reality-virtual-reality market. Strategic alliances are increasingly shaping the landscape, as companies recognize the value of collaboration in driving innovation. Looking ahead, competitive differentiation is expected to evolve, with a shift from price-based competition towards a focus on technological innovation, user experience, and supply chain reliability. This transition may redefine market dynamics, as companies strive to offer unique value propositions that resonate with consumers.

    Key Companies in the US Augmented Reality Virtual Reality Market market include

    Industry Developments

    Recent developments in the Global United States Augmented Reality (AR) and Virtual Reality (VR) market indicate significant engagement among key players like Apple, Google, Meta Platforms, and Microsoft, with innovation in hardware and software leading to enhanced user experiences. Apple has been making strides with its ARKit and the anticipated launch of AR glasses, while Meta Platforms continues to expand its Oculus VR offerings amid its focus on the metaverse.

    Additionally, companies like Qualcomm and NVIDIA are pushing the limits of AR/VR capabilities through advanced chip technology, enhancing performance and graphics rendering. In terms of mergers and acquisitions, notable activity has been seen where Microsoft acquired a VR content company to bolster its gaming and simulation capabilities, alongside other strategic partnerships aimed at integrating AR solutions in various sectors such as education and training. The market is experiencing growth in valuation, attributed to increasing investment in AR/VR technologies across multiple industries, resulting in broader applications and higher consumer adoption rates.

    These trends underline an evolving landscape driven by competitive advancements and a focus on immersive technology solutions.

    Future Outlook

    US Augmented Reality Virtual Reality Market Future Outlook

    The augmented reality-virtual-reality market is projected to grow at an 18.3% CAGR from 2024 to 2035, driven by technological advancements, increased adoption in various sectors, and enhanced user experiences.

    New opportunities lie in:

    • Development of immersive training programs for corporate sectors
    • Integration of AR/VR in telehealth services for remote diagnostics
    • Creation of customizable AR experiences for retail environments

    By 2035, the market is expected to be robust, driven by innovation and diverse applications.

    Market Segmentation

    US Augmented Reality Virtual Reality Market End Use Outlook

    • Consumer
    • Commercial
    • Industrial

    US Augmented Reality Virtual Reality Market Technology Outlook

    • Augmented Reality
    • Virtual Reality
    • Mixed Reality

    US Augmented Reality Virtual Reality Market Application Outlook

    • Gaming
    • Healthcare
    • Education
    • Retail
    • Real Estate

    US Augmented Reality Virtual Reality Market Device Type Outlook

    • Head-Mounted Displays
    • Smart Glasses
    • Handheld Devices
    • Projectors
    • Display Walls

    Report Scope

    MARKET SIZE 2024 8.5(USD Billion)
    MARKET SIZE 2025 10.06(USD Billion)
    MARKET SIZE 2035 54.0(USD Billion)
    COMPOUND ANNUAL GROWTH RATE (CAGR) 18.3% (2024 - 2035)
    REPORT COVERAGE Revenue Forecast, Competitive Landscape, Growth Factors, and Trends
    BASE YEAR 2024
    Market Forecast Period 2025 - 2035
    Historical Data 2019 - 2024
    Market Forecast Units USD Billion
    Key Companies Profiled Meta Platforms (US), Microsoft (US), Apple (US), Google (US), Sony (JP), NVIDIA (US), HTC (TW), Snap Inc. (US), Magic Leap (US)
    Segments Covered Application, Device Type, Technology, End Use
    Key Market Opportunities Integration of augmented reality-virtual reality in education enhances immersive learning experiences and engagement.
    Key Market Dynamics Technological advancements drive competitive forces, reshaping consumer behavior in the augmented reality-virtual-reality market.
    Countries Covered US

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    FAQs

    What is the expected market size of the United States Augmented Reality and Virtual Reality Market by 2034?

    The market is expected to be valued at 161.66 USD Billion by 2034.

    What is the projected compound annual growth rate (CAGR) for the market from 2025 to 2034?

    The expected CAGR for the market is 20.80% from 2025 to 2034.

    What is the expected market value for the healthcare application segment by 2032?

    The healthcare application segment is expected to be valued at 30.0 USD Billion by 2032.

    How is the North American region projected to perform in terms of market size by 2032?

    The North American market is expected to be valued at 100.0 USD Billion by 2032.

    What is the anticipated market value for the retail segment by 2032?

    The retail segment is projected to reach 25.0 USD Billion in market value by 2032.

    Who are the key players in the United States Augmented Reality and Virtual Reality Market?

    Major players include Apple, Google, Samsung, Qualcomm, and Meta Platforms.

    What is the expected market value for the real estate application by 2032?

    The real estate application segment is expected to be valued at 25.0 USD Billion by 2032.

    What is the projected market size for the Europe region by 2032?

    The European market is expected to reach 50.0 USD Billion by 2032.

    Which application segment had a market value of 6.5 USD Billion in 2023?

    The gaming application segment had a market value of 6.5 USD Billion in 2023.

    What is the expected market size of the US Augmented Reality Virtual Reality Market in 2024?

    The US Augmented Reality Virtual Reality Market is expected to be valued at 10.05 USD Billion in 2024.

    What will be the market size of the US Augmented Reality Virtual Reality Market in 2035?

    By 2035, the US Augmented Reality Virtual Reality Market is projected to reach a value of 67.5 USD Billion.

    What is the expected compound annual growth rate (CAGR) for the market from 2025 to 2035?

    The expected CAGR for the US Augmented Reality Virtual Reality Market from 2025 to 2035 is 18.9%.

    Which application is expected to have the largest market share in 2035?

    The gaming application is anticipated to have the largest market share, valued at 20.0 USD Billion in 2035.

    What market value is projected for the healthcare application in 2035?

    The healthcare application is expected to be valued at 15.0 USD Billion in 2035.

    Who are the major players in the US Augmented Reality Virtual Reality Market?

    Key players in the market include Valve, Apple, Niantic, HTC, Sony, Epic Games, Meta, Microsoft, Qualcomm, Samsung, Magic Leap, Unity Technologies, Google, NVIDIA, and Amazon.

    What is the projected market size for the retail application in 2024?

    The retail application is projected to be valued at 2.75 USD Billion in 2024.

    What is the expected market size for the education application in 2035?

    The education application is expected to reach a market value of 8.5 USD Billion by 2035.

    What opportunities are driving growth in the US Augmented Reality Virtual Reality Market?

    Emerging technologies in gaming, healthcare, and retail are significant opportunities driving market growth.

    What challenges might affect the US Augmented Reality Virtual Reality Market?

    Challenges may include technological limitations and competition among established players in the market.

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