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Live Streaming Market Research Report Information by Components (Platforms, and Industrial and Services), BY Application Area (Media & Entertainment, Esports, Events, Retail, Government, and Others), and Region (North America, Europe, Asia-Pacific, Middle East & Africa, and South America) - Forecast till 2035


ID: MRFR/ICT/8656-CR | 127 Pages | Author: Aarti Dhapte| May 2025


  • Global Outlook (USD Million, 2019-2035)


 




  • Global LIVE STREAMING, By Components (USD Million, 2019-2035)

    • Platforms

    • Services




 




  • Global LIVE STREAMING, Application Area (USD Million, 2019-2035)

    • Media & Entertainment

    • Esports

    • Events

    • Retail

    • Government

    • Others




 



  • North America Outlook (USD Million, 2019-2035)


 




  • North America LIVE STREAMING, By Components (USD Million, 2019-2035)

    • Platforms

    • Services




 




  • North America LIVE STREAMING, Application Area (USD Million, 2019-2035)

    • Media & Entertainment

    • Esports

    • Events

    • Retail

    • Government

    • Others





  • US Outlook (USD Million, 2019-2035)




  • US LIVE STREAMING, By Components (USD Million, 2019-2035)

    • Platforms

    • Services






  • US LIVE STREAMING, Application Area (USD Million, 2019-2035)

    • Media & Entertainment

    • Esports

    • Events

    • Retail

    • Government

    • Others





  • Canada Outlook (USD Million, 2019-2035)




  • Canada LIVE STREAMING, By Components (USD Million, 2019-2035)

    • Platforms

    • Services






  • Canada LIVE STREAMING, Application Area (USD Million, 2019-2035)

    • Media & Entertainment

    • Esports

    • Events

    • Retail

    • Government

    • Others





  • Mexico Outlook (USD Million, 2019-2035)




  • Mexico LIVE STREAMING, By Components (USD Million, 2019-2035)

    • Platforms

    • Services






  • Mexico LIVE STREAMING, Application Area (USD Million, 2019-2035)

    • Media & Entertainment

    • Esports

    • Events

    • Retail

    • Government

    • Others





  • Europe Outlook (USD Million, 2019-2035)




  • Europe LIVE STREAMING, By Components (USD Million, 2019-2035)

    • Platforms

    • Services




 




  • Europe LIVE STREAMING, Application Area (USD Million, 2019-2035)

    • Media & Entertainment

    • Esports

    • Events

    • Retail

    • Government

    • Others





  • Germany Outlook (USD Million, 2019-2035)




  • Germany LIVE STREAMING, By Components (USD Million, 2019-2035)

    • Platforms

    • Services






  • Germany LIVE STREAMING, Application Area (USD Million, 2019-2035)

    • Media & Entertainment

    • Esports

    • Events

    • Retail

    • Government

    • Others





  • UK Outlook (USD Million, 2019-2035)




  • UK LIVE STREAMING, By Components (USD Million, 2019-2035)

    • Platforms

    • Services






  • UK LIVE STREAMING, Application Area (USD Million, 2019-2035)

    • Media & Entertainment

    • Esports

    • Events

    • Retail

    • Government

    • Others




 



  • France Outlook (USD Million, 2019-2035)


 




  • France LIVE STREAMING, By Components (USD Million, 2019-2035)

    • Platforms

    • Services






  • France LIVE STREAMING, Application Area (USD Million, 2019-2035)

    • Media & Entertainment

    • Esports

    • Events

    • Retail

    • Government

    • Others





  • Italy Outlook (USD Million, 2019-2035)




  • Italy LIVE STREAMING, By Components (USD Million, 2019-2035)

    • Platforms

    • Services




 




  • Italy LIVE STREAMING, Application Area (USD Million, 2019-2035)

    • Media & Entertainment

    • Esports

    • Events

    • Retail

    • Government

    • Others





  • Rest of Europe Outlook (USD Million, 2019-2035)




  • Rest of Europe LIVE STREAMING, By Components (USD Million, 2019-2035)

    • Platforms

    • Services






  • Rest of Europe LIVE STREAMING, Application Area (USD Million, 2019-2035)

    • Media & Entertainment

    • Esports

    • Events

    • Retail

    • Government

    • Others





  • Asia Pacific Outlook (USD Million, 2019-2035)




  • Asia Pacific LIVE STREAMING, By Components (USD Million, 2019-2035)

    • Platforms

    • Services






  • Asia Pacific LIVE STREAMING, Application Area (USD Million, 2019-2035)

    • Media & Entertainment

    • Esports

    • Events

    • Retail

    • Government

    • Others





  • China Outlook (USD Million, 2019-2035)




  • China LIVE STREAMING, By Components (USD Million, 2019-2035)

    • Platforms

    • Services






  • China LIVE STREAMING, Application Area (USD Million, 2019-2035)

    • Media & Entertainment

    • Esports

    • Events

    • Retail

    • Government

    • Others





  • India Outlook (USD Million, 2019-2035)




  • India LIVE STREAMING, By Components (USD Million, 2019-2035)

    • Platforms

    • Services






  • India LIVE STREAMING, Application Area (USD Million, 2019-2035)

    • Media & Entertainment

    • Esports

    • Events

    • Retail

    • Government

    • Others





  • Japan Outlook (USD Million, 2019-2035)




  • Japan LIVE STREAMING, By Components (USD Million, 2019-2035)

    • Platforms

    • Services






  • Japan LIVE STREAMING, Application Area (USD Million, 2019-2035)

    • Media & Entertainment

    • Esports

    • Events

    • Retail

    • Government

    • Others





  • South Korea Outlook (USD Million, 2019-2035)




  • South Korea LIVE STREAMING, By Components (USD Million, 2019-2035)

    • Platforms

    • Services






  • South Korea LIVE STREAMING, Application Area (USD Million, 2019-2035)

    • Media & Entertainment

    • Esports

    • Events

    • Retail

    • Government

    • Others





  • Rest of Asia Pacific Outlook (USD Million, 2019-2035)




  • Rest of Asia Pacific LIVE STREAMING, By Components (USD Million, 2019-2035)

    • Platforms

    • Services






  • Rest of Asia Pacific LIVE STREAMING, Application Area (USD Million, 2019-2035)

    • Media & Entertainment

    • Esports

    • Events

    • Retail

    • Government

    • Others





  • MIDDLE EAST & AFRICA Outlook (USD Million, 2019-2035)




  • MIDDLE EAST & AFRICA LIVE STREAMING, By Components (USD Million, 2019-2035)

    • Platforms

    • Services






  • MIDDLE EAST & AFRICA LIVE STREAMING, Application Area (USD Million, 2019-2035)

    • Media & Entertainment

    • Esports

    • Events

    • Retail

    • Government

    • Others





  • South America Outlook (USD Million, 2019-2035)




  • South America LIVE STREAMING, By Components (USD Million, 2019-2035)

    • Platforms

    • Services






  • South America LIVE STREAMING, Application Area (USD Million, 2019-2035)

    • Media & Entertainment

    • Esports

    • Events

    • Retail

    • Government

    • Others



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TABLE OF CONTENTS

1 EXECUTIVE SUMMARY

2 MARKET INTRODUCTION

2.1 DEFINITION

2.2 SCOPE OF THE STUDY

2.3 RESEARCH OBJECTIVE

2.4 MARKET STRUCTURE

3 RESEARCH METHODOLOGY

3.1 OVERVIE

3.2 DATA FLOW

3.2.1 Data Mining Process

3.3 PURCHASED DATABASE

3.4 SECONDARY SOURCES

3.4.1 Secondary Research data flow

3.5 PRIMARY RESEARCH

3.5.1 Primary Research DATA FLOW

3.5.2 Primary Research Number of Interviews conducte

3.5.3 Primary Research Regional Coverage

3.6 APPROACHES FOR MARKET SIZE ESTIMATION

3.6.1 Revenue Analysis Approach

3.7 DATA FORECASTING

3.7.1 Data forecasting Technique

3.8 DATA MODELING

3.8.1 microeconomic factor analysis

3.8.2 Data modeling

4 MARKET DYNAMICS

4.1 INTRODUCTION

4.2 DRIVERS

4.2.1 Increasing Availability and Affordability of High-Speed Internet Access

4.2.2 RISING CONSUMPTION OF LIVE STREAMED VIDEO BY CONSUMERS ACROSS VERTICAL

4.2.3 GREATER BRAND ENGAGEMENT AND REACH THROUGH LIVE VIDEOS

4.3 RESTRAINTS

4.3.1 Cost of content creation and issues with Piracy

4.4 OPPORUNITY

4.4.1 Advancements in augmented reality (AR) and virtual reality (VR) technologies are poised to enhance immersive experiences within live streams

4.5 COVID-19 IMPACT ANALYSIS

4.5.1 INCREASED ONLINE MEDIA CONSUMPTION AMIDST LOCKDOWN/SELF QUARANTINE

4.5.2 INCREASED NUMBER OF EVENTS ON LIVE STREAMING BY ENTERPRISES

5 MARKET FACTOR ANALYSIS

5.1 SUPPLY CHAIN ANALYSIS

5.1.1 LIVE STREAMING SERVICE PROVIDERS

5.1.2 LIVE STREAMING PLATFORM PROVIDERS

5.1.3 END USERS

5.2 PORTER'S FIVE FORCES MODEL

5.2.1 THREAT OF NEW ENTRANTS

5.2.2 BARGAINING POWER OF SUPPLIERS

5.2.3 THREAT OF SUBSTITUTES

5.2.4 BARGAINING POWER OF BUYERS

5.2.5 INTENSITY OF RIVALRY

6 GLOBAL LIVE STREAMING MARKET, BY COMPONENT

6.1 OVERVIEW

6.2 PLATFORM

6.3 SERVICES

7 GLOBAL LIVE STREAMING MARKET, BY APPLICATION AREA

7.1 INTRODUCTION

7.2 MEDIA AND ENTERTAINMENT

7.3 ESPORTS

7.4 EVENTS

7.5 RETAIL

7.6 GOVERNMENT

7.7 OTHERS

8 GLOBAL LIVE STREAMING MARKET, BY REGION

8.1 OVERVIEW

8.1.1 Global Live Streaming market, by Region, 2023 VS 2032 (USD MILLION)

8.1.2 Global Live Streaming market, BY Region, 2019–2032 (USD mILLION)

8.2 NORTH AMERICA

8.2.1 US

8.2.2 Canada

8.2.3 Mexico

8.3 EUROPE

8.3.1 Europe

8.3.2 UK

8.3.3 Germany

8.3.4 Italy

8.3.5 france

8.3.6 Rest of Europe

8.4 ASIA-PACIFIC

8.4.1 ASIA PACIFIC

8.4.2 CHINA

8.4.3 JAPAN

8.4.4 INDIA

8.4.5 south korea

8.4.6 rest of asia pacific

8.5 MIDDLE EAST & AFRICA

8.6 SOUTH AMERICA

9 COMPETITIVE LANDSCAPE

9.1 INTRODUCTION

9.2 COMPETITOR DASHBOARD

9.3 COMPANY MARKET SHARE ANALYSIS, 2023

9.4 KEY DEVELOPMENTS & GROWTH STRATEGIES

9.4.1 New Product launch/ Development

9.4.2 Partnership/Collaboration, Investment, Expansion, and Others

9.4.3 merger/acquisition

10 COMPANY PROFILES

10.1 STREAMYARD

10.1.1 COMPANY OVERVIEW

10.1.2 FINANCIAL OVERVIEW

10.1.3 PRODUCTS OFFERed

10.1.4 KEY DEVELOPMENTS

10.1.5 SWOT ANALYSIS

10.1.6 Key Strategies

10.2 KALTURA

10.2.1 COMPANY OVERVIEW

10.2.2 FINANCIAL OVERVIEW

10.2.3 PRODUCTS OFFERed

10.2.4 KEY DEVELOPMENTS

10.2.5 SWOT ANALYSIS

10.2.6 Key Strategies

10.3 BRIGHTCOVE

10.3.1 COMPANY OVERVIEW

10.3.2 FINANCIAL OVERVIEW

10.3.3 PRODUCTS OFFERed

10.3.4 KEY DEVELOPMENTS

10.3.5 SWOT ANALYSIS

10.3.6 Key Strategies

10.4 IBM

10.4.1 COMPANY OVERVIEW

10.4.2 FINANCIAL OVERVIEW

10.4.3 PRODUCTS OFFERed

10.4.4 KEY DEVELOPMENTS

10.4.5 SWOT ANALYSIS

10.4.6 Key Strategies

10.5 DACAST

10.5.1 COMPANY OVERVIEW

10.5.2 FINANCIAL OVERVIEW

10.5.3 PRODUCTS OFFERed

10.5.4 KEY DEVELOPMENTS

10.5.5 SWOT ANALYSIS

10.5.6 Key Strategies

10.6 TWITCH INTERACTIVE, INC.

10.6.1 Company Overview

10.6.2 Financial Overview

10.6.3 Products Offered

10.6.4 Key Developments

10.6.5 SWOT Analysis

10.6.6 Key Strategies

10.7 VIMEO, INC.

10.7.1 Company Overview

10.7.2 Financial Overview

10.7.3 Products Offered

10.7.4 Key Developments

There are no recent developments by the company.

10.7.5 SWOT Analysis

10.7.6 Key Strategies

10.8 BYTEDANCE

10.8.1 Company Overview

10.8.2 Financial Overview

10.8.3 Products Offered

10.8.4 Key Developments

10.8.5 SWOT Analysis

10.8.6 Key Strategies

10.9 STREAMSHARK

10.9.1 Company Overview

10.9.2 Financial Overvie

10.9.3 Products Offered

10.9.4 Key Developments

10.9.5 SWOT Analysis

10.9.6 Key Strategies

10.10 FLUX BROADCAST

10.10.1 Company Overview

10.10.2 Financial Overview

10.10.3 Products Offered

10.10.4 Key Developments

10.10.5 SWOT Analysis

10.10.6 Key Strategies

10.11 WOWSOME XR LTD

10.11.1 Company Overview

10.11.2 Financial Overview

10.11.3 Products Offered

10.11.4 Key Developments

10.11.5 SWOT Analysis

10.11.6 Key Strategies

10.12 KICK

10.12.1 Company Overview

10.12.2 Financial Overview

10.12.3 Products Offered

10.12.4 Key Developments

10.12.5 SWOT Analysis

10.12.6 Key Strategies

10.13 GOOGLE LLC

10.13.1 COMPANY OVERVIEW

10.13.2 FINANCIA OVERVIEW

10.13.3 PRODUCTS Offered

10.13.4 KEY DEVELOPMENTS

10.13.5 SWOT ANALYSIS

10.13.6 Key Strategies

10.14 MICROSOFT CORPORATION

10.14.1 COMPANY OVERVIEW

10.14.2 FINANCIAL OVERVIEW

10.14.3 PRODUCTS OFFERed

10.14.4 KEY DEVELOPMENTS

10.14.5 SWOT ANALYSIS

10.14.6 Key Strategies

10.15 AFREECATV CO., LTD. (SOOP)

10.15.1 COMPANY OVERVIEW

10.15.2 FINANCIAL OVERVIEW

10.15.3 PRODUCTS OFFERed

10.15.4 KEY DEVELOPMENTS

10.15.5 SWOT ANALYSIS

10.15.6 Key Strategies

10.16 STREAMING.HR

10.16.1 COMPANY OVERVIEW

10.16.2 FINANCIAL OVERVIEW

10.16.3 PRODUCTS OFFERed

10.16.4 KEY DEVELOPMENTS

10.16.5 SWOT ANALYSIS

10.16.6 Key Strategies

10.17 EVENT STREAMING

10.17.1 COMPANY OVERVIEW

10.17.2 FINANCIAL OVERVIE

10.17.3 PRODUCTS OFFERed

10.17.4 KEY DEVELOPMENTS

10.17.5 SWOT ANALYSIS

10.17.6 Key Strategies

10.18 HUYA INC.

10.18.1 COMPANY OVERVIEW

10.18.2 FINANCIAL OVERVIEW

10.18.3 PRODUCTS OFFERed

10.18.4 KEY DEVELOPMENTS

10.18.5 SWOT ANALYSIS

10.18.6 Key Strategie

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