TABLE OF CONTENTS
1 EXECUTIVE SUMMARY
2 MARKET INTRODUCTION
2.1 DEFINITION
2.2 SCOPE OF THE STUDY
2.3 RESEARCH OBJECTIVE
2.4 MARKET STRUCTURE
3 RESEARCH METHODOLOGY
3.1 OVERVIE
3.2 DATA FLOW
3.2.1 Data Mining Process
3.3 PURCHASED DATABASE
3.4 SECONDARY SOURCES
3.4.1 Secondary Research data flow
3.5 PRIMARY RESEARCH
3.5.1 Primary Research DATA FLOW
3.5.2 Primary Research Number of Interviews conducte
3.5.3 Primary Research Regional Coverage
3.6 APPROACHES FOR MARKET SIZE ESTIMATION
3.6.1 Revenue Analysis Approach
3.7 DATA FORECASTING
3.7.1 Data forecasting Technique
3.8 DATA MODELING
3.8.1 microeconomic factor analysis
3.8.2 Data modeling
4 MARKET DYNAMICS
4.1 INTRODUCTION
4.2 DRIVERS
4.2.1 Increasing Availability and Affordability of High-Speed Internet Access
4.2.2 RISING CONSUMPTION OF LIVE STREAMED VIDEO BY CONSUMERS ACROSS VERTICAL
4.2.3 GREATER BRAND ENGAGEMENT AND REACH THROUGH LIVE VIDEOS
4.3 RESTRAINTS
4.3.1 Cost of content creation and issues with Piracy
4.4 OPPORUNITY
4.4.1 Advancements in augmented reality (AR) and virtual reality (VR) technologies are poised to enhance immersive experiences within live streams
4.5 COVID-19 IMPACT ANALYSIS
4.5.1 INCREASED ONLINE MEDIA CONSUMPTION AMIDST LOCKDOWN/SELF QUARANTINE
4.5.2 INCREASED NUMBER OF EVENTS ON LIVE STREAMING BY ENTERPRISES
5 MARKET FACTOR ANALYSIS
5.1 SUPPLY CHAIN ANALYSIS
5.1.1 LIVE STREAMING SERVICE PROVIDERS
5.1.2 LIVE STREAMING PLATFORM PROVIDERS
5.1.3 END USERS
5.2 PORTER'S FIVE FORCES MODEL
5.2.1 THREAT OF NEW ENTRANTS
5.2.2 BARGAINING POWER OF SUPPLIERS
5.2.3 THREAT OF SUBSTITUTES
5.2.4 BARGAINING POWER OF BUYERS
5.2.5 INTENSITY OF RIVALRY
6 GLOBAL LIVE STREAMING MARKET, BY COMPONENT
6.1 OVERVIEW
6.2 PLATFORM
6.3 SERVICES
7 GLOBAL LIVE STREAMING MARKET, BY APPLICATION AREA
7.1 INTRODUCTION
7.2 MEDIA AND ENTERTAINMENT
7.3 ESPORTS
7.4 EVENTS
7.5 RETAIL
7.6 GOVERNMENT
7.7 OTHERS
8 GLOBAL LIVE STREAMING MARKET, BY REGION
8.1 OVERVIEW
8.1.1 Global Live Streaming market, by Region, 2023 VS 2032 (USD MILLION)
8.1.2 Global Live Streaming market, BY Region, 2019–2032 (USD mILLION)
8.2 NORTH AMERICA
8.2.1 US
8.2.2 Canada
8.2.3 Mexico
8.3 EUROPE
8.3.1 Europe
8.3.2 UK
8.3.3 Germany
8.3.4 Italy
8.3.5 france
8.3.6 Rest of Europe
8.4 ASIA-PACIFIC
8.4.1 ASIA PACIFIC
8.4.2 CHINA
8.4.3 JAPAN
8.4.4 INDIA
8.4.5 south korea
8.4.6 rest of asia pacific
8.5 MIDDLE EAST & AFRICA
8.6 SOUTH AMERICA
9 COMPETITIVE LANDSCAPE
9.1 INTRODUCTION
9.2 COMPETITOR DASHBOARD
9.3 COMPANY MARKET SHARE ANALYSIS, 2023
9.4 KEY DEVELOPMENTS & GROWTH STRATEGIES
9.4.1 New Product launch/ Development
9.4.2 Partnership/Collaboration, Investment, Expansion, and Others
9.4.3 merger/acquisition
10 COMPANY PROFILES
10.1 STREAMYARD
10.1.1 COMPANY OVERVIEW
10.1.2 FINANCIAL OVERVIEW
10.1.3 PRODUCTS OFFERed
10.1.4 KEY DEVELOPMENTS
10.1.5 SWOT ANALYSIS
10.1.6 Key Strategies
10.2 KALTURA
10.2.1 COMPANY OVERVIEW
10.2.2 FINANCIAL OVERVIEW
10.2.3 PRODUCTS OFFERed
10.2.4 KEY DEVELOPMENTS
10.2.5 SWOT ANALYSIS
10.2.6 Key Strategies
10.3 BRIGHTCOVE
10.3.1 COMPANY OVERVIEW
10.3.2 FINANCIAL OVERVIEW
10.3.3 PRODUCTS OFFERed
10.3.4 KEY DEVELOPMENTS
10.3.5 SWOT ANALYSIS
10.3.6 Key Strategies
10.4 IBM
10.4.1 COMPANY OVERVIEW
10.4.2 FINANCIAL OVERVIEW
10.4.3 PRODUCTS OFFERed
10.4.4 KEY DEVELOPMENTS
10.4.5 SWOT ANALYSIS
10.4.6 Key Strategies
10.5 DACAST
10.5.1 COMPANY OVERVIEW
10.5.2 FINANCIAL OVERVIEW
10.5.3 PRODUCTS OFFERed
10.5.4 KEY DEVELOPMENTS
10.5.5 SWOT ANALYSIS
10.5.6 Key Strategies
10.6 TWITCH INTERACTIVE, INC.
10.6.1 Company Overview
10.6.2 Financial Overview
10.6.3 Products Offered
10.6.4 Key Developments
10.6.5 SWOT Analysis
10.6.6 Key Strategies
10.7 VIMEO, INC.
10.7.1 Company Overview
10.7.2 Financial Overview
10.7.3 Products Offered
10.7.4 Key Developments
There are no recent developments by the company.
10.7.5 SWOT Analysis
10.7.6 Key Strategies
10.8 BYTEDANCE
10.8.1 Company Overview
10.8.2 Financial Overview
10.8.3 Products Offered
10.8.4 Key Developments
10.8.5 SWOT Analysis
10.8.6 Key Strategies
10.9 STREAMSHARK
10.9.1 Company Overview
10.9.2 Financial Overvie
10.9.3 Products Offered
10.9.4 Key Developments
10.9.5 SWOT Analysis
10.9.6 Key Strategies
10.10 FLUX BROADCAST
10.10.1 Company Overview
10.10.2 Financial Overview
10.10.3 Products Offered
10.10.4 Key Developments
10.10.5 SWOT Analysis
10.10.6 Key Strategies
10.11 WOWSOME XR LTD
10.11.1 Company Overview
10.11.2 Financial Overview
10.11.3 Products Offered
10.11.4 Key Developments
10.11.5 SWOT Analysis
10.11.6 Key Strategies
10.12 KICK
10.12.1 Company Overview
10.12.2 Financial Overview
10.12.3 Products Offered
10.12.4 Key Developments
10.12.5 SWOT Analysis
10.12.6 Key Strategies
10.13 GOOGLE LLC
10.13.1 COMPANY OVERVIEW
10.13.2 FINANCIA OVERVIEW
10.13.3 PRODUCTS Offered
10.13.4 KEY DEVELOPMENTS
10.13.5 SWOT ANALYSIS
10.13.6 Key Strategies
10.14 MICROSOFT CORPORATION
10.14.1 COMPANY OVERVIEW
10.14.2 FINANCIAL OVERVIEW
10.14.3 PRODUCTS OFFERed
10.14.4 KEY DEVELOPMENTS
10.14.5 SWOT ANALYSIS
10.14.6 Key Strategies
10.15 AFREECATV CO., LTD. (SOOP)
10.15.1 COMPANY OVERVIEW
10.15.2 FINANCIAL OVERVIEW
10.15.3 PRODUCTS OFFERed
10.15.4 KEY DEVELOPMENTS
10.15.5 SWOT ANALYSIS
10.15.6 Key Strategies
10.16 STREAMING.HR
10.16.1 COMPANY OVERVIEW
10.16.2 FINANCIAL OVERVIEW
10.16.3 PRODUCTS OFFERed
10.16.4 KEY DEVELOPMENTS
10.16.5 SWOT ANALYSIS
10.16.6 Key Strategies
10.17 EVENT STREAMING
10.17.1 COMPANY OVERVIEW
10.17.2 FINANCIAL OVERVIE
10.17.3 PRODUCTS OFFERed
10.17.4 KEY DEVELOPMENTS
10.17.5 SWOT ANALYSIS
10.17.6 Key Strategies
10.18 HUYA INC.
10.18.1 COMPANY OVERVIEW
10.18.2 FINANCIAL OVERVIEW
10.18.3 PRODUCTS OFFERed
10.18.4 KEY DEVELOPMENTS
10.18.5 SWOT ANALYSIS
10.18.6 Key Strategie