In-Flight Entertainment Market
1. Introduction:
The research methodology used in this study aims to accurately identify and examine the market trends and shifts that define the In-flight Entertainment (IFE) market. It further looks at evaluating the drivers, restraints, and opportunities available in this market, and predicting the trajectory of the market in the forecast period of 2023-2030.
In order to reach the above-mentioned objectives, a four-step research methodology was adopted. The research methodology includes extensive secondary research, an analysis of the industry trends, the demand-supply equation, and future projections. Comprehensive data were collected and built up on all the segments and sub-segments of the IFE market.
2. Secondary Research:
The secondary research efforts for carrying out this research began with researching various publicly available data on the In-flight Entertainment market. This data included published sources such as white papers, technical and trade journals, webcasts, press releases, industry trade magazines, paid and government databases, and other macro- and micro-economic data.
The secondary sources provide data ranging from company profiles of major market players, industry overviews, financial reports, and other information related to the In-flight Entertainment (IFE) market. The data obtained from these secondary sources was further validated by conducting primary interviews with various stakeholders across the value chain such as manufacturers, distributors, suppliers, and research professionals.
3. Digital Tools:
Further, the secondary research was completed with digital tools such as web analysis, search engine optimization, and data mining. These tools helped to obtain the current information and market trends in the In-flight Entertainment market.
4. Primary Research:
Along with the secondary research, primary research was conducted including interviews and surveys with several industry experts and the stakeholders of the In-flight Entertainment (IFE) market. This primary research involved data collected through face-to-face interviews, telephone interviews, and e-mail surveys.
This provided a deeper insight into the market dynamics and also allowed the researchers to look into the customer's current and future needs and preferences. The primary research also enabled the researchers to get the opinions of the industry participants on factors such as industry trends, market direction, competitive landscape, and market opportunities.
5. Institutional Database:
In-depth primary and secondary research was also conducted on institutional databases such as Bloomberg, FactSet, IMF, etc. to obtain granular market valuations and an in-depth understanding of sectorial performance. This helped to obtain data regarding macroeconomic trends and performance in the In-flight Entertainment (IFE) market.
6. Charting Techniques:
Techniques such as time series analysis, factor analysis, and triangulation of demand and supply data were also applied in the research methodology to further gain insight into the various trends and shifts in the In-flight Entertainment market.
The bottom-up approach, in which the market is estimated by analyzing the individual components and their respective revenues, was applied to assess the revenues in the IFE market.
The top-down approach, in which the entire market size is calculated by evaluating the overall revenues of the vendors/manufacturers, was also deployed in estimating the individual segments of the IFE market.
7. Validation:
The data collected was further validated using other publicly available data and the advice of experts in the field. This has enabled a more comprehensive understanding of the market dynamics as well as the industry trends that drive the In-flight Entertainment market.
8. Assumptions:
The research methodology has been designed by making certain assumptions about the industry. The assumptions have been made based on the environmental conditions, the market composition, and the current market trends. These assumptions have been verified and validated while designing and constructing the research methodology.
Conclusion:
The research methodology used in this study helps to accurately identify and analyse the various market trends and drivers that define the In-flight Entertainment (IFE) market. This has allowed the researchers to build a comprehensive picture of the IFE market and provides predictions about the trajectory of the market in the forecast period of 2023-2030. This research further enhances the understanding of the industry and further guides the players in achieving competitive advantage.