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Entertainment and Media Market Research Report Information By Type (Books & Magazines, Films, Social Media, Music & Theater, Animation, Gaming & Gambling, Outdoor Advertising, Radio Broadcasting, Amusement Park/Facilities, Sports, Toys, and Art), Application (Wired and Wireless), And By Region (North America, Europe, Asia-Pacific, And Rest Of The World) โ€“Market Forecast Till 2032


ID: MRFR/ICT/6303-CR | 240 Pages | Author: Aarti Dhapte| August 2020

Entertainment and media Market Segmentation


Entertainment and Media Type Outlook (USD Billion, 2018-2032)




  • Music & Theater




  • Radio and Broadcasting




  • Social Media




  • Films




  • Sports




  • Animation




  • Gaming & Gambling




  • Outdoor/Leisure




  • Books and Magazine




  • Amusement park/facilities




  • Toys




  • Art




Entertainment and Media Application Outlook (USD Billion, 2018-2032)




  • Wired




  • Wireless




Entertainment and Media Regional Outlook (USD Billion, 2018-2032)




  • North America Outlook (USD Billion, 2018-2032)




    • North America Entertainment and Media by Type




      • Music & Theater




      • Radio and Broadcasting




      • Social Media




      • Films




      • Sports




      • Animation




      • Gaming & Gambling




      • Outdoor/Leisure




      • Books and Magazine




      • Amusement park/facilities




      • Toys




      • Art






    • North America Entertainment and Media by Application




      • Wired




      • Wireless






    • US Outlook (USD Billion, 2018-2032)




    • US Entertainment and Media by Type




      • Music & Theater




      • Radio and Broadcasting




      • Social Media




      • Films




      • Sports




      • Animation




      • Gaming & Gambling




      • Outdoor/Leisure




      • Books and Magazine




      • Amusement park/facilities




      • Toys




      • Art






    • US Entertainment and Media by Application




      • Wired




      • Wireless






    • CANADA Outlook (USD Billion, 2018-2032)




    • CANADA Entertainment and Media by Type




      • Music & Theater




      • Radio and Broadcasting




      • Social Media




      • Films




      • Sports




      • Animation




      • Gaming & Gambling




      • Outdoor/Leisure




      • Books and Magazine




      • Amusement park/facilities




      • Toys




      • Art






    • CANADA Entertainment and Media by Application




      • Wired




      • Wireless








  • Europe Outlook (USD Billion, 2018-2032)




    • Europe Entertainment and Media by Type




      • Music & Theater




      • Radio and Broadcasting




      • Social Media




      • Films




      • Sports




      • Animation




      • Gaming & Gambling




      • Outdoor/Leisure




      • Books and Magazine




      • Amusement park/facilities




      • Toys




      • Art






    • Europe Entertainment and Media by Application




      • Wired




      • Wireless






    • Germany Outlook (USD Billion, 2018-2032)




    • Germany Entertainment and Media by Type




      • Music & Theater




      • Radio and Broadcasting




      • Social Media




      • Films




      • Sports




      • Animation




      • Gaming & Gambling




      • Outdoor/Leisure




      • Books and Magazine




      • Amusement park/facilities




      • Toys




      • Art






    • Germany Entertainment and Media by Application




      • Wired




      • Wireless






    • France Outlook (USD Billion, 2018-2032)




    • France Entertainment and Media by Type




      • Music & Theater




      • Radio and Broadcasting




      • Social Media




      • Films




      • Sports




      • Animation




      • Gaming & Gambling




      • Outdoor/Leisure




      • Books and Magazine




      • Amusement park/facilities




      • Toys




      • Art






    • France Entertainment and Media by Application




      • Wired




      • Wireless






    • UK Outlook (USD Billion, 2018-2032)




    • UK Entertainment and Media by Type




      • Music & Theater




      • Radio and Broadcasting




      • Social Media




      • Films




      • Sports




      • Animation




      • Gaming & Gambling




      • Outdoor/Leisure




      • Books and Magazine




      • Amusement park/facilities




      • Toys




      • Art






    • UK Entertainment and Media by Application




      • Wired




      • Wireless






    • ITALY Outlook (USD Billion, 2018-2032)




    • ITALY Entertainment and Media by Type




      • Music & Theater




      • Radio and Broadcasting




      • Social Media




      • Films




      • Sports




      • Animation




      • Gaming & Gambling




      • Outdoor/Leisure




      • Books and Magazine




      • Amusement park/facilities




      • Toys




      • Art






    • ITALY Entertainment and Media by Application




      • Wired




      • Wireless






    • SPAIN Outlook (USD Billion, 2018-2032)




    • Spain Entertainment and Media by Type




      • Music & Theater




      • Radio and Broadcasting




      • Social Media




      • Films




      • Sports




      • Animation




      • Gaming & Gambling




      • Outdoor/Leisure




      • Books and Magazine




      • Amusement park/facilities




      • Toys




      • Art






    • Spain Entertainment and Media by Application




      • Wired




      • Wireless






    • Rest Of Europe Outlook (USD Billion, 2018-2032)




    • REST OF EUROPE Entertainment and Media by Type




      • Music & Theater




      • Radio and Broadcasting




      • Social Media




      • Films




      • Sports




      • Animation




      • Gaming & Gambling




      • Outdoor/Leisure




      • Books and Magazine




      • Amusement park/facilities




      • Toys




      • Art






    • Rest Of Europe Entertainment and Media by Application




      • Wired




      • Wireless








  • Asia-Pacific Outlook (USD Billion, 2018-2032)




    • Asia-Pacific Entertainment and Media by Type




      • Music & Theater




      • Radio and Broadcasting




      • Social Media




      • Films




      • Sports




      • Animation




      • Gaming & Gambling




      • Outdoor/Leisure




      • Books and Magazine




      • Amusement park/facilities




      • Toys




      • Art






    • Asia-Pacific Entertainment and Media by Application




      • Wired




      • Wireless






    • China Outlook (USD Billion, 2018-2032)




    • China Entertainment and Media by Type




      • Music & Theater




      • Radio and Broadcasting




      • Social Media




      • Films




      • Sports




      • Animation




      • Gaming & Gambling




      • Outdoor/Leisure




      • Books and Magazine




      • Amusement park/facilities




      • Toys




      • Art






    • China Entertainment and Media by Application




      • Wired




      • Wireless






    • Japan Outlook (USD Billion, 2018-2032)




    • Japan Entertainment and Media by Type




      • Music & Theater




      • Radio and Broadcasting




      • Social Media




      • Films




      • Sports




      • Animation




      • Gaming & Gambling




      • Outdoor/Leisure




      • Books and Magazine




      • Amusement park/facilities




      • Toys




      • Art






    • Japan Entertainment and Media by Application




      • Wired




      • Wireless






    • India Outlook (USD Billion, 2018-2032)




    • India Entertainment and Media by Type




      • Music & Theater




      • Radio and Broadcasting




      • Social Media




      • Films




      • Sports




      • Animation




      • Gaming & Gambling




      • Outdoor/Leisure




      • Books and Magazine




      • Amusement park/facilities




      • Toys




      • Art






    • India Entertainment and Media by Application




      • Wired




      • Wireless






    • Australia Outlook (USD Billion, 2018-2032)




    • Australia Entertainment and Media by Type




      • Music & Theater




      • Radio and Broadcasting




      • Social Media




      • Films




      • Sports




      • Animation




      • Gaming & Gambling




      • Outdoor/Leisure




      • Books and Magazine




      • Amusement park/facilities




      • Toys




      • Art






    • Australia Entertainment and Media by Application




      • Wired




      • Wireless






    • Rest of Asia-Pacific Outlook (USD Billion, 2018-2032)




    • Rest of Asia-Pacific Entertainment and Media by Type




      • Music & Theater




      • Radio and Broadcasting




      • Social Media




      • Films




      • Sports




      • Animation




      • Gaming & Gambling




      • Outdoor/Leisure




      • Books and Magazine




      • Amusement park/facilities




      • Toys




      • Art






    • Rest of Asia-Pacific Entertainment and Media by Application




      • Wired




      • Wireless








  • Rest of the World Outlook (USD Billion, 2018-2032)




    • Rest of the World Entertainment and Media by Type




      • Music & Theater




      • Radio and Broadcasting




      • Social Media




      • Films




      • Sports




      • Animation




      • Gaming & Gambling




      • Outdoor/Leisure




      • Books and Magazine




      • Amusement park/facilities




      • Toys




      • Art






    • Rest of the World Entertainment and Media by Application




      • Wired




      • Wireless






    • Middle East Outlook (USD Billion, 2018-2032)




    • Middle East Entertainment and Media by Type




      • Music & Theater




      • Radio and Broadcasting




      • Social Media




      • Films




      • Sports




      • Animation




      • Gaming & Gambling




      • Outdoor/Leisure




      • Books and Magazine




      • Amusement park/facilities




      • Toys




      • Art






    • Middle East Entertainment and Media by Application




      • Wired




      • Wireless






    • Africa Outlook (USD Billion, 2018-2032)




    • Africa Entertainment and Media by Type




      • Music & Theater




      • Radio and Broadcasting




      • Social Media




      • Films




      • Sports




      • Animation




      • Gaming & Gambling




      • Outdoor/Leisure




      • Books and Magazine




      • Amusement park/facilities




      • Toys




      • Art






    • Africa Entertainment and Media by Application




      • Wired




      • Wireless






    • Latin America Outlook (USD Billion, 2018-2032)




    • Latin America Entertainment and Media by Type




      • Music & Theater




      • Radio and Broadcasting




      • Social Media




      • Films




      • Sports




      • Animation




      • Gaming & Gambling




      • Outdoor/Leisure




      • Books and Magazine




      • Amusement park/facilities




      • Toys




      • Art






    • Latin America Entertainment and Media by Application




      • Wired




      • Wireless








ย 


ย 

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TABLE OF CONTENTS

1. EXECUTIVE SUMMARY

1.1. Market Attractiveness Analysis

1.1.1. GlobalENTERTAINMENT & MEDIA MARKET, by Type

1.1.2. Global ENTERTAINMENT & MEDIA MARKET, byApplication

1.1.3. GlobalENTERTAINMENT & MEDIA MARKET, by Region

2. MARKET INTRODUCTION

2.1. Definition

2.2. Scope of the Study

2.3. Market Structure

3. RESEARCH METHODOLOGY

3.1. Research Process

3.2. Primary Research

3.3. Secondary Research

3.4. Market Size Estimation

3.5. List of Assumptions

4. MARKET DYNAMICS

4.1. Introduction

4.2. Drivers

4.2.1. Increasing popularity of video games and e-sports

4.2.2. Increasing adoption of smartphones

4.3. Restraint

4.3.1. Increasing piracy in digital media

4.4. Opportunity

4.4.1. Emerging opportunities with 5G deployment

4.5. Challenge

4.5.1. Cybersecurity threats to online platforms

4.6. Impact of COVID-19

4.6.1. Impact on content creation

4.6.2. Shift in media consumption

4.6.3. Impact on radio & broadcasting channels

4.6.4. Overall impact on M&E industry

5. MARKET FACTOR ANALYSIS

5.1. Value Chain Analysis/Supply Chain Analysis

5.2. Porterโ€™s Five Forces Model

5.2.1. Bargaining Power of Suppliers

5.2.2. Bargaining Power of Buyers

5.2.3. Threat of New Entrants

5.2.4. Threat of Substitutes

5.2.5. Intensity of Rivalry

6. GLOBALENTERTAINMENT & MEDIA MARKET, BY TYPE

6.1. Introduction

6.2. Book & Magazine

6.3. Films

6.4. Social Media

6.5. Music & Theaters

6.6. Animation

6.7. Gaming & Gambling

6.8. Outdoor Advertising

6.9. Radio Broadcasting

6.10. Amusement Park/Facilities

6.11. Sports

6.12. Toys

6.13. Art

7. GLOBAL ENTERTAINMENT & MEDIA MARKET, BYAPPLICATION

7.1. Introduction

7.2. Wired

7.3. Wireless

8. GLOBALENTERTAINMENT & MEDIA MARKET, BY REGION

8.1. Overview

8.2. North America

8.2.1. Market Size & Estimates, by Country, 2023โ€“2032

8.2.2. Market Size & Estimates, by Type, 2023โ€“2032

8.2.3. Market Size & Estimates, by Application, 2023โ€“2032

8.2.4. US

8.2.4.1. Market Size & Estimates, by Type, 2023โ€“2032

8.2.4.2. Market Size & Estimates, by Application, 2023โ€“2032

8.2.5. Canada

8.2.5.1. Market Size & Estimates, by Type, 2023โ€“2032

8.2.5.2. Market Size & Estimates, by Application, 2023โ€“2032

8.2.6. Mexico

8.2.6.1. Market Size & Estimates, by Type, 2023โ€“2032

8.2.6.2. Market Size & Estimates, by Application, 2023โ€“2032

8.3. Europe

8.3.1. Market Size & Estimates, by Country, 2023โ€“2032

8.3.2. Market Size & Estimates, by Type, 2023โ€“2032

8.3.3. Market Size & Estimates, by Application, 2023โ€“2032

8.3.4. Germany

8.3.4.1. Market Size & Estimates, by Type, 2023โ€“2032

8.3.4.2. Market Size & Estimates, by Application, 2023โ€“2032

8.3.5. UK

8.3.5.1. Market Size & Estimates, by Type, 2023โ€“2032

8.3.5.2. Market Size & Estimates, by Application, 2023โ€“2032

8.3.6. France

8.3.6.1. Market Size & Estimates, by Type, 2023โ€“2032

8.3.6.2. Market Size & Estimates, by Application, 2023โ€“2032

8.3.7. Italy

8.3.7.1. Market Size & Estimates, by Type, 2023โ€“2032

8.3.7.2. Market Size & Estimates, by Application, 2023โ€“2032

8.3.8. Russia

8.3.8.1. Market Size & Estimates, by Type, 2023โ€“2032

8.3.8.2. Market Size & Estimates, by Application, 2023โ€“2032

8.3.9. Spain

8.3.9.1. Market Size & Estimates, by Type, 2023โ€“2032

8.3.9.2. Market Size & Estimates, by Application, 2023โ€“2032

8.3.10. Rest of Europe

8.3.10.1. Market Size & Estimates, by Type, 2023โ€“2032

8.3.10.2. Market Size & Estimates, by Application, 2023โ€“2032

8.4. Asia-Pacific

8.4.1. Market Size & Estimates, by Country, 2023โ€“2032

8.4.2. Market Size & Estimates, by Type, 2023โ€“2032

8.4.3. Market Size & Estimates, by Application, 2023โ€“2032

8.4.4. China (including Taiwan)

8.4.4.1. Market Size & Estimates, by Type, 2023โ€“2032

8.4.4.2. Market Size & Estimates, by Application, 2023โ€“2032

8.4.5. Japan

8.4.5.1. Market Size & Estimates, by Type, 2023โ€“2032

8.4.5.2. Market Size & Estimates, by Application, 2023โ€“2032

8.4.6. India

8.4.6.1. Market Size & Estimates, by Type, 2023โ€“2032

8.4.6.2. Market Size & Estimates, by Application, 2023โ€“2032

8.4.7. Australia

8.4.7.1. Market Size & Estimates, by Type, 2023โ€“2032

8.4.7.2. Market Size & Estimates, by Application, 2023โ€“2032

8.4.8. Indonesia

8.4.8.1. Market Size & Estimates, by Type, 2023โ€“2032

8.4.8.2. Market Size & Estimates, by Application, 2023โ€“2032

8.4.9. South Korea

8.4.9.1. Market Size & Estimates, by Type, 2023โ€“2032

8.4.9.2. Market Size & Estimates, by Application, 2023โ€“2032

8.4.10. Rest of Asia-Pacific

8.4.10.1. Market Size & Estimates, by Type, 2023โ€“2032

8.4.10.2. Market Size & Estimates, by Application, 2023โ€“2032

8.5. Middle East & Africa

8.5.1. UAE

8.5.1.1. Market Size & Estimates, by Type, 2023โ€“2032

8.5.1.2. Market Size & Estimates, by Application, 2023โ€“2032

8.5.2. Saudi Arabia

8.5.2.1. Market Size & Estimates, by Type, 2023โ€“2032

8.5.2.2. Market Size & Estimates, by Application, 2023โ€“2032

8.5.3. Egypt

8.5.3.1. Market Size & Estimates, by Type, 2023โ€“2032

8.5.3.2. Market Size & Estimates, by Application, 2023โ€“2032

8.5.4. Nigeria

8.5.4.1. Market Size & Estimates, by Type, 2023โ€“2032

8.5.4.2. Market Size & Estimates, by Application, 2023โ€“2032

8.5.5. South Africa

8.5.5.1. Market Size & Estimates, by Type, 2023โ€“2032

8.5.5.2. Market Size & Estimates, by Application, 2023โ€“2032

8.5.6. Rest of Middle East & Africa

8.5.6.1. Market Size & Estimates, by Type, 2023โ€“2032

8.5.6.2. Market Size & Estimates, by Application, 2023โ€“2032

8.6. South America

8.6.1. Brazil

8.6.1.1. Market Size & Estimates, by Type, 2023โ€“2032

8.6.1.2. Market Size & Estimates, by Application, 2023โ€“2032

8.6.2. Argentina

8.6.2.1. Market Size & Estimates, by Type, 2023โ€“2032

8.6.2.2. Market Size & Estimates, by Application, 2023โ€“2032

8.6.3. Columbia

8.6.3.1. Market Size & Estimates, by Type, 2023โ€“2032

8.6.3.2. Market Size & Estimates, by Application, 2023โ€“2032

8.6.4. Chile

8.6.4.1. Market Size & Estimates, by Type, 2023โ€“2032

8.6.4.2. Market Size & Estimates, by Application, 2023โ€“2032

8.6.5. Rest of South America

8.6.5.1. Market Size & Estimates, by Type, 2023โ€“2032

8.6.5.2. Market Size & Estimates, by Application, 2023โ€“2032

9. COMPETITIVE LANDSCAPE

9.1. Introduction

9.2. KeyPlayersMarket Share Analysis, 2020 (%)

9.3. Competitive Benchmarking

9.4. Competitor Dashboard

9.5. Major Growth Strategy in the market

9.6. Key Developments & Growth Strategies

9.6.1. New Product Development

9.6.2. Mergers & Acquisitions

9.6.3. Contracts & Agreements

10. COMPANY PROFILES

10.1. News Corporation

10.1.1. Company Overview

10.1.2. Financial Overview

10.1.3. Products/Services/Solutions Offered

10.1.4. Key Developments

10.1.5. SWOT Analysis

10.1.6. Key Strategies

10.2. Advance

10.2.1. Company Overview

10.2.2. Financial Overview

10.2.3. Products/Services/Solutions Offered

10.2.4. Key Developments

10.2.5. SWOT Analysis

10.2.6. Key Strategies

10.3. iHeartMedia Inc.

10.3.1. Company Overview

10.3.2. Financial Overview

10.3.3. Products/Services/Solutions Offered

10.3.4. Key Developments

10.3.5. SWOT Analysis

10.3.6. Key Strategies

10.4. Discovery, Inc.

10.4.1. Company Overview

10.4.2. Financial Overview

10.4.3. Products/Services/Solutions Offered

10.4.4. Key Developments

10.4.5. SWOT Analysis

10.4.6. Key Strategies

10.5. Warner Media, LLC.

10.5.1. Company Overview

10.5.2. Financial Overview

10.5.3. Products/Services/Solutions Offered

10.5.4. Key Developments

10.5.5. SWOT Analysis

10.5.6. Key Strategies

10.6. Verizon Communications Inc.

10.6.1. Company Overview

10.6.2. Financial Overview

10.6.3. Products/Services/Solutions Offered

10.6.4. Key Developments

10.6.5. SWOT Analysis

10.6.6. Key Strategies

10.7. Alphabet Inc.

10.7.1. Company Overview

10.7.2. Financial Overview

10.7.3. Products/Services/Solutions Offered

10.7.4. Key Developments

10.7.5. SWOT Analysis

10.7.6. Key Strategies

10.8. The Walt Disney Company

10.8.1. Company Overview

10.8.2. Financial Overview

10.8.3. Products/Services/Solutions Offered

10.8.4. Key Developments

10.8.5. SWOT Analysis

10.8.6. Key Strategies

10.9. Baidu, Inc.

10.9.1. Company Overview

10.9.2. Financial Overview

10.9.3. Products/Services/Solutions Offered

10.9.4. Key Developments

10.9.5. SWOT Analysis

10.9.6. Key Strategies

10.10. Grupo Globo

10.10.1. Company Overview

10.10.2. Financial Overview

10.10.3. Products/Services/Solutions Offered

10.10.4. Key Developments

10.10.5. SWOT Analysis

10.10.6. Key Strategies

10.11. Comcast Corporation

10.11.1. Company Overview

10.11.2. Financial Overview

10.11.3. Products/Services/Solutions Offered

10.11.4. Key Developments

10.11.5. SWOT Analysis

10.11.6. Key Strategies

10.12. Facebook Inc.

10.12.1. Company Overview

10.12.2. Financial Overview

10.12.3. Products/Services/Solutions Offered

10.12.4. Key Developments

10.12.5. SWOT Analysis

10.12.6. Key Strategies

10.13. Bertelsmann SE & Co. KGaA

10.13.1. Company Overview

10.13.2. Financial Overview

10.13.3. Products/Services/Solutions Offered

10.13.4. Key Developments

10.13.5. SWOT Analysis

10.13.6. Key Strategies

10.14. Viacom, Inc.

10.14.1. Company Overview

10.14.2. Financial Overview

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