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US E Sports Market

ID: MRFR/ICT/13403-HCR
100 Pages
Garvit Vyas
October 2025

US E-sports Market Research Report By Revenue Stream (Sponsorship, Media Rights, Merchandise and Tickets, Publisher Fees, Digital Platforms, Streaming) and By Genres (Player vs. player (PVP), First Person Shooter, Sports Games, Real-Time Strategy, Multiplayer Online Battle Arena, Fighting)- Forecast to 2035

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US E Sports Market Infographic
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US E Sports Market Summary

As per MRFR analysis, the US e sports market Size was estimated at 379.39 USD Billion in 2024. The US e sports market is projected to grow from 424.61 USD Billion in 2025 to 1309.57 USD Billion by 2035, exhibiting a compound annual growth rate (CAGR) of 11.92% during the forecast period 2025 - 2035.

Key Market Trends & Highlights

The US e sports market is experiencing robust growth driven by technological advancements and increased youth engagement.

  • Investment in infrastructure is on the rise, enhancing the overall e sports ecosystem.
  • Streaming platforms are gaining traction, significantly influencing viewer engagement and accessibility.
  • The integration of traditional sports into e sports is becoming more prevalent, attracting a broader audience.
  • Key market drivers include growing youth engagement and expansion of sponsorship opportunities, fueling market expansion.

Market Size & Forecast

2024 Market Size 379.39 (USD Billion)
2035 Market Size 1309.57 (USD Billion)

Major Players

Tencent (CN), Activision Blizzard (US), Riot Games (US), Electronic Arts (US), Nexon (KR), Epic Games (US), Valve Corporation (US), Take-Two Interactive (US), Bandai Namco Entertainment (JP)

US E Sports Market Trends

The e sports market is experiencing a dynamic evolution, characterized by a surge in viewership and participation. This growth is driven by the increasing accessibility of gaming platforms and the rise of competitive gaming events. As technology advances, the integration of virtual reality and augmented reality into gaming experiences appears to enhance engagement, attracting a broader audience. Furthermore, the collaboration between traditional sports franchises and e sports organizations suggests a merging of fan bases, potentially expanding the market's reach. In addition, the monetization strategies within the e sports market are diversifying. Sponsorship deals, merchandise sales, and streaming revenues are becoming more prevalent, indicating a shift towards sustainable financial models. The emergence of collegiate e sports programs also highlights the growing recognition of competitive gaming as a legitimate career path. As the landscape continues to evolve, the e sports market seems poised for further expansion, driven by innovation and a dedicated community of players and fans.

Increased Investment in Infrastructure

Investment in infrastructure for the e sports market is on the rise, with organizations focusing on building dedicated arenas and training facilities. This trend indicates a commitment to professionalizing the industry and enhancing the overall experience for players and fans alike.

Rise of Streaming Platforms

The popularity of streaming platforms is significantly impacting the e sports market. These platforms provide a venue for live broadcasts of tournaments and gameplay, fostering community engagement and attracting new audiences. This trend suggests a shift in how content is consumed and monetized.

Integration of Traditional Sports

The integration of traditional sports into the e sports market is becoming more pronounced. Collaborations between e sports teams and established sports franchises are emerging, which may lead to cross-promotion and a broader audience base, enhancing the visibility of competitive gaming.

US E Sports Market Drivers

Rise of Mobile Gaming

The rise of mobile gaming is significantly impacting the e sports market, as more players engage with competitive gaming through smartphones and tablets. Recent statistics indicate that mobile gaming accounts for over 50% of the total gaming revenue in the US, highlighting its importance in the overall market landscape. This shift towards mobile platforms is attracting a diverse audience, including those who may not have previously participated in traditional gaming. The accessibility of mobile games allows for a broader range of participants, which could lead to increased viewership and engagement in e sports events. As mobile gaming continues to grow, the e sports market may need to adapt its strategies to accommodate this expanding segment.

Growing Youth Engagement

The e sports market is experiencing a notable surge in youth engagement, with a significant portion of its audience comprising individuals aged 18 to 34. This demographic is increasingly drawn to competitive gaming, which is perceived as a modern form of entertainment. According to recent data, approximately 70% of e sports viewers in the US fall within this age range. This trend suggests that as younger generations continue to embrace digital platforms, the e sports market may see sustained growth. Furthermore, educational institutions are beginning to recognize the potential of e sports, with many colleges offering scholarships for competitive gaming. This growing acceptance within academic circles could further bolster participation and viewership, thereby enhancing the overall market landscape.

Technological Advancements in Gaming

Technological advancements are playing a crucial role in shaping the e sports market. Innovations in gaming hardware and software, such as high-performance graphics cards and virtual reality systems, are enhancing the overall gaming experience. These advancements not only attract more players but also elevate the quality of competitive gaming. The introduction of 5G technology is expected to further revolutionize the e sports market by enabling faster and more reliable internet connections, which are essential for online competitions. As technology continues to evolve, it is likely that the e sports market will see an influx of new games and formats, thereby broadening its appeal and potentially increasing its market share.

Expansion of Sponsorship Opportunities

The e sports market is witnessing an expansion in sponsorship opportunities, as brands increasingly recognize the potential of engaging with a young, tech-savvy audience. Major companies are investing heavily in e sports sponsorships, with expenditures reaching upwards of $1 billion in the US alone. This influx of capital not only supports teams and events but also enhances the visibility of brands within the gaming community. Sponsorship deals often include promotional activities, merchandise collaborations, and event activations, which can significantly elevate brand awareness. As more companies seek to align themselves with the e sports market, the competitive landscape is likely to evolve, creating new avenues for revenue generation and audience engagement.

Increased Media Coverage and Broadcasting

Increased media coverage and broadcasting of e sports events are contributing to the growth of the e sports market. Major networks and streaming platforms are dedicating resources to broadcast e sports competitions, thereby reaching wider audiences. This trend is evidenced by the fact that viewership for major tournaments has surged, with some events attracting millions of live viewers. The partnership between traditional media and e sports organizations is fostering a new era of visibility for competitive gaming. As more viewers tune in, the potential for advertising revenue and sponsorship deals increases, which could further enhance the financial viability of the e sports market. This growing media presence may also encourage new players to enter the competitive scene, thereby enriching the overall ecosystem.

Market Segment Insights

By Game Type: Multiplayer Online Battle Arena (Largest) vs. Battle Royale (Fastest-Growing)

In the US e sports market, the game type segment exhibits a diverse share distribution, with the Multiplayer Online Battle Arena (MOBA) category commanding the largest share among gamers. This segment has established a strong community and benefits from strategic gameplay that appeals to a wide audience. Following MOBA, First-Person Shooter and Sports genres also hold substantial shares, while Battle Royale continues to attract a growing number of players, reflecting shifts in gamer preferences and engagement patterns. Growth trends in the US e sports market indicate a robust upward trajectory, particularly for Battle Royale, which has emerged as the fastest-growing category. Factors such as streaming partnerships, influencer marketing, and the popularity of competitive gaming are driving this growth. Moreover, the success of major tournaments and the integration of e sports into mainstream culture are further fueling the interest and investment in various game types, paving the way for sustained expansion in the segment.

Multiplayer Online Battle Arena (Dominant) vs. Battle Royale (Emerging)

The Multiplayer Online Battle Arena (MOBA) segment has become the dominant force in the US e sports market due to its engaging gameplay and history of successful titles like League of Legends and Dota 2. These games emphasize teamwork, strategy, and skill, attracting a dedicated user base and generating significant viewership during tournaments. Conversely, the Battle Royale genre, marked by games such as Fortnite and Apex Legends, represents the emerging trend within the market. This genre capitalizes on fast-paced matches and dynamic gameplay, appealing particularly to younger audiences. The rise of livestreaming platforms has further boosted the visibility of Battle Royale games, fostering vibrant communities and competitive environments that contribute to their rapid growth.

By Revenue Source: Sponsorship (Largest) vs. In-Game Purchases (Fastest-Growing)

In the US e sports market, sponsorship has emerged as the largest revenue source, commanding significant attention from major brands looking to reach an engaged audience. Media rights and merchandising also hold considerable shares, showcasing the diverse avenues for monetization. Ticket sales represent a smaller yet crucial component, creating opportunities for direct fan engagement. In-game purchases, once a niche market, are progressively carving out a larger space through innovative monetization strategies, reflecting a shift in consumer behavior toward digital goods. The growth trends in this segment are driven by increasing investment from brands in sponsorship deals, coupled with the rising viewership and popularity of competitive gaming. In-game purchases are notably the fastest-growing revenue source as players are increasingly willing to spend on virtual goods that enhance their gaming experience. This dynamic shift is propelled by the adoption of mobile gaming and digital platforms, allowing more seamless and frequent transactions that cater to consumer preferences in the evolving landscape.

Sponsorship: Dominant vs. In-Game Purchases: Emerging

Sponsorship stands out as a dominant force in the US e sports market, thanks to lucrative partnerships with global brands that are eager to engage with a young demographic. These deals not only elevate the visibility of e sports but also provide substantial financial resources that help teams and tournaments thrive. In contrast, in-game purchases present an emerging opportunity for revenue growth. As players increasingly invest in enhancing their gaming experience through virtual items, this segment demonstrates rapid expansion. The blend of immersive gaming experiences with strategic marketing initiatives drives both segments, shaping the market landscape as sponsors and teams find innovative ways to capture consumer interest.

By Platform: PC (Largest) vs. Mobile (Fastest-Growing)

In the current landscape of the US e sports market, the PC segment remains the largest, commanding a significant portion of market share. This dominance is driven by the popularity of high-performance gaming rigs and dedicated gaming components that appeal to hardcore gamers. The console segment follows closely, with its own steady share among gaming enthusiasts. Meanwhile, the mobile segment, though lower in share, is rapidly gaining traction as more players opt for gaming on their devices available at their fingertips. Growth trends reveal a dynamic shift towards mobile gaming due to its accessibility and the rise of competitive mobile titles. The influence of social media and streaming platforms further accelerates this trend, allowing mobile gaming to flourish. The PC segment, while large, is seeing a maturation phase, with growth primarily from e sports tournaments and community engagement, whereas the mobile segment's growth is bolstered by innovative game designs and seamless multiplayer frameworks that attract a younger demographic.

PC (Dominant) vs. Mobile (Emerging)

The PC segment represents the dominant force within the US e sports market, known for its advanced hardware capabilities and a wide array of game titles that appeal to serious gamers. Features such as customizability, graphical prowess, and immersive experiences contribute to its established position. Meanwhile, the mobile segment is emerging as a formidable competitor, characterized by its rapid growth driven by accessibility and the prevalence of smartphones. Mobile games often offer multiplayer functionalities that are easy to engage with, allowing casual and competitive play alike. This segment attracts a broader audience, including younger players, and is seeing increased investment from developers aiming to create quality gaming experiences tailored for mobile platforms.

By Participant Type: Professional Players (Largest) vs. Spectators (Fastest-Growing)

The US e sports market showcases a diverse distribution of participant types, with Professional Players holding the largest share. They are often viewed as the face of gaming, drawing significant attention and sponsorships. Meanwhile, Spectators, encompassing a wide audience from casual viewers to avid fans, are rapidly gaining traction, reflecting the increasing popularity of e sports as a mainstream entertainment medium. This growth in the spectator segment signifies a shift in how e sports are consumed, with live-streaming platforms and events becoming more accessible and engaging. Growth trends in the US e sports market point to increased participation among Amateur Players and a surge in viewing figures for Spectators. Professional Players continue to set the standard in the industry, driving innovations and shaping competitive formats. The rise of community-driven platforms and events is fueling Amateur Player participation, while Spectators are benefiting from enhanced viewing experiences through technology and interactive content, solidifying their essential role in the ecosystem.

Professional Players (Dominant) vs. Spectators (Emerging)

Professional Players represent the dominant force within the US e sports market, often backed by significant sponsorships and fan engagement. They typically compete at high-stakes tournaments, showcasing exceptional skill and strategic prowess. Their performance not only influences the competitive scene but also drives monetization through endorsements and merchandise. On the other hand, Spectators are an emerging segment, rapidly expanding due to the accessibility of e sports through streaming platforms and social media. This audience base is characterized by diverse demographics, ranging from hardcore fans to casual viewers who engage with content in various forms, such as live events and online streams. The growth of Spectators is vital as they contribute to the market's sustainability and overall popularity.

Get more detailed insights about US E Sports Market

Key Players and Competitive Insights

The e sports market in the US is characterized by a dynamic competitive landscape, driven by rapid technological advancements and an increasing consumer base. Major players such as Activision Blizzard (US), Riot Games (US), and Epic Games (US) are at the forefront, each adopting distinct strategies to enhance their market presence. Activision Blizzard (US) focuses on expanding its portfolio through innovative game development and strategic partnerships, while Riot Games (US) emphasizes community engagement and competitive integrity, fostering a loyal player base. Epic Games (US) leverages its Unreal Engine technology to create immersive gaming experiences, positioning itself as a leader in digital transformation within the industry. Collectively, these strategies contribute to a competitive environment that is both collaborative and fiercely competitive, as companies seek to capture the attention of a growing audience.

Key business tactics employed by these companies include localized content creation and supply chain optimization, which are essential for meeting the diverse preferences of gamers across different regions. The market structure appears moderately fragmented, with several key players exerting considerable influence. This fragmentation allows for niche opportunities, enabling smaller companies to thrive alongside industry giants. The collective influence of these major players shapes market dynamics, as they continuously innovate and adapt to changing consumer demands.

In October 2025, Activision Blizzard (US) announced a partnership with a leading streaming platform to enhance its e sports broadcasting capabilities. This strategic move is likely to increase viewer engagement and expand its audience reach, thereby solidifying its position in the competitive landscape. By integrating advanced streaming technologies, Activision Blizzard (US) aims to create a more interactive viewing experience, which could attract new fans and retain existing ones.

In September 2025, Riot Games (US) launched a new initiative aimed at promoting diversity and inclusion within its gaming communities. This initiative not only reflects a commitment to social responsibility but also serves to broaden its player base by fostering an inclusive environment. By prioritizing diversity, Riot Games (US) may enhance its brand loyalty and appeal to a wider demographic, which is increasingly important in today’s market.

In August 2025, Epic Games (US) unveiled a new funding program for independent developers, aimed at fostering innovation within the e sports ecosystem. This initiative is significant as it encourages creativity and supports the development of unique gaming experiences that could potentially disrupt the market. By investing in independent developers, Epic Games (US) positions itself as a catalyst for innovation, which may lead to the emergence of new gaming trends and genres.

As of November 2025, current competitive trends in the e sports market include a strong emphasis on digitalization, sustainability, and the integration of artificial intelligence (AI) into gaming experiences. Strategic alliances are increasingly shaping the landscape, as companies collaborate to enhance technological capabilities and expand their market reach. Looking ahead, competitive differentiation is likely to evolve, shifting from price-based competition to a focus on innovation, technology, and supply chain reliability. This transition suggests that companies that prioritize these aspects will be better positioned to thrive in an ever-evolving market.

Key Companies in the US E Sports Market market include

Industry Developments

The US E-sports Market has seen significant developments recently, maintaining its momentum in the gaming and entertainment sectors. In October 2023, Activision Blizzard announced its partnership with Twitch, enhancing their streaming collaboration and audience engagement, while Riot Games continues to expand its League of Legends ecosystem with new tournaments increasing fan participation.Additionally, Discord, a key communication platform for gamers, reported an increase in user engagement, reflecting the growing need for community interactions in gaming. Envy Gaming secured a notable sponsorship deal with a major beverage brand, boosting its financial standing.

In terms of market valuation, Electronic Arts and TakeTwo Interactive are also witnessing substantial growth, with analysts projecting ongoing increases due to rising E-sports viewership. Furthermore, the merger and acquisition activity remains robust; in August 2023, OverActive Media completed its acquisition of a North American E-sports team, further solidifying its market presence.NVIDIA's advancements in gaming technology continue to power E-sports growth, as they enhance graphics performance and reduce latency, essential for competitive gaming.

The valuation of companies such as Microsoft and Epic Games is also seeing upward trends as the industry continues to attract investment and sponsorship, signifying a vibrant and evolving US E-sports landscape.

US E-sports

Future Outlook

US E Sports Market Future Outlook

The e sports market is projected to grow at 11.92% CAGR from 2024 to 2035, driven by increased viewership, sponsorships, and technological advancements.

New opportunities lie in:

  • Development of immersive VR gaming experiences for competitive play.
  • Creation of subscription-based content platforms for exclusive tournaments.
  • Partnerships with educational institutions for e sports training programs.

By 2035, the e sports market is expected to achieve substantial growth and diversification.

Market Segmentation

US E Sports Market Platform Outlook

  • PC
  • Console
  • Mobile

US E Sports Market Game Type Outlook

  • First-Person Shooter
  • Multiplayer Online Battle Arena
  • Real-Time Strategy
  • Sports
  • Battle Royale

US E Sports Market Revenue Source Outlook

  • Sponsorship
  • Media Rights
  • Merchandising
  • Ticket Sales
  • In-Game Purchases

US E Sports Market Participant Type Outlook

  • Professional Players
  • Amateur Players
  • Spectators

Report Scope

MARKET SIZE 2024 379.39(USD Billion)
MARKET SIZE 2025 424.61(USD Billion)
MARKET SIZE 2035 1309.57(USD Billion)
COMPOUND ANNUAL GROWTH RATE (CAGR) 11.92% (2024 - 2035)
REPORT COVERAGE Revenue Forecast, Competitive Landscape, Growth Factors, and Trends
BASE YEAR 2024
Market Forecast Period 2025 - 2035
Historical Data 2019 - 2024
Market Forecast Units USD Billion
Key Companies Profiled Tencent (CN), Activision Blizzard (US), Riot Games (US), Electronic Arts (US), Nexon (KR), Epic Games (US), Valve Corporation (US), Take-Two Interactive (US), Bandai Namco Entertainment (JP)
Segments Covered Game Type, Revenue Source, Platform, Participant Type
Key Market Opportunities Integration of virtual reality technology enhances immersive experiences in the e sports market.
Key Market Dynamics Rising consumer engagement and investment in e sports drive competitive dynamics and technological advancements.
Countries Covered US

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FAQs

What was the market size of the US E-sports Market in 2024?

The US E-sports Market was valued at 380.69 million USD in 2024.

What will the market value of the US E-sports Market be in 2035?

By 2035, the US E-sports Market is projected to reach a valuation of 3,066.01 million USD.

What is the anticipated compound annual growth rate (CAGR) for the US E-sports Market from 2025 to 2035?

The US E-sports Market is expected to grow at a CAGR of 20.883% from 2025 to 2035.

Which revenue stream is expected to have the largest value in the US E-sports Market by 2035?

Sponsorship is projected to generate the largest revenue in the US E-sports Market, valued at 870.0 million USD in 2035.

How does the media rights revenue stream value change from 2024 to 2035 in the US E-sports Market?

The media rights revenue stream was valued at 60.0 million USD in 2024 and is expected to increase to 500.0 million USD by 2035.

What are the key players in the US E-sports Market?

Key players in the US E-sports Market include companies such as Riot Games, Activision Blizzard, and Electronic Arts among others.

What is the expected value of digital platform revenue in the US E-sports Market in 2035?

The digital platform revenue is projected to reach 696.01 million USD in 2035.

What factors are driving the growth of the US E-sports Market?

The growth of the US E-sports Market is driven by increasing sponsorship deals, rising media rights values, and growing audience engagement.

What challenges does the US E-sports Market face for future growth?

The US E-sports Market faces challenges such as regulatory issues and maintaining audience interest amid a rapidly changing gaming landscape.

What is the merchandise and ticket revenue expected to be in the US E-sports Market by 2035?

The revenue from merchandise and tickets is expected to rise to 600.0 million USD in the US E-sports Market by 2035.

What is the expected market size of the US E-Sports Market in 2024?

The US E-Sports Market is expected to be valued at 380.69 million USD in 2024.

How much is the US E-Sports Market projected to grow by 2035?

By 2035, the US E-Sports Market is projected to reach a value of 1238.42 million USD.

What is the expected compound annual growth rate (CAGR) for the US E-Sports Market from 2025 to 2035?

The expected CAGR for the US E-Sports Market is 11.32 percent from 2025 to 2035.

Which revenue stream is expected to dominate the US E-Sports Market?

Sponsorship is expected to dominate the US E-Sports Market with a valuation of 242.18 million USD by 2035.

What are the values of media rights in the US E-Sports Market for 2024 and 2035?

The value of media rights in the US E-Sports Market is projected to be 72.8 million USD in 2024, rising to 231.04 million USD by 2035.

How much is expected to be generated from merchandise and tickets in the US E-Sports Market by 2035?

The revenue from merchandise and tickets is expected to reach 177.8 million USD in the US E-Sports Market by 2035.

What is the projected value for digital platforms in the US E-Sports Market in 2035?

Digital platforms are projected to reach a value of 477.6 million USD in the US E-Sports Market by 2035.

Who are the major players in the US E-Sports Market?

Key players in the US E-Sports Market include HiRez Studios, Electronic Arts, Tencent, Epic Games, and Activision Blizzard.

What challenges could the US E-Sports Market face in the coming years?

The US E-Sports Market could face challenges such as increased competition and regulatory scrutiny as it continues to grow.

Is the US E-Sports Market expected to grow in the coming years?

Yes, the US E-Sports Market is expected to grow steadily with significant opportunities in sponsorship, media rights, and digital platforms.

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